Ch. 4.1 can cause beginner readers to envision a completely wrong mental model as to the structure of memory
- I have searched open and closed issues and pull requests for duplicates, using these search terms: "4.1", "4", "Stack", "Heap"
- I have checked the latest
mainbranch to see if this has already been fixed, in this file: src/ch04-01-what-is-ownership.md
URL to the section(s) of the book with this problem: https://doc.rust-lang.org/book/ch04-01-what-is-ownership.html#what-is-ownership
Description of the problem:
The "The Stack and the Heap" section presents several useful concepts, but some of its explanations conflate memory access, allocation/deallocation, and the abstract stack data structure in ways that can give beginners an incorrect mental model of how stack and heap memory actually work.
In particular, the statement:
"Accessing data in the heap is generally slower than accessing data on the stack because you have to follow a pointer to get there."
is misleading. Accessing an object in stack memory does not fundamentally differ from accessing an object in heap memory in this respect. Both ultimately involve accessing memory at an address, and stack memory does not require "popping" through preceding values in order to access an earlier value.
The LIFO property of a stack concerns the order in which stack-allocated storage is reclaimed. For example, if A, B, and C are allocated in that order, C must be reclaimed before B, and B before A. It does not mean that A cannot be read while B and C exist, nor does it impose a LIFO access order on reads and writes. a fact not present in the section as is, and is known to be an actual misunderstanding beginners commonly have even in university level CS courses.
This distinction is particularly important because the section uses the word "stack" both in the context of the stack data structure and the actual runtime stack. A reader unfamiliar with lower-level programming can easily come away with the misconception that stack memory can only be accessed from its "top."
The discussion of performance also lacks important context. Stack allocation is often cheaper than general-purpose heap allocation because stack storage has a simple, predictable allocation/deallocation discipline. Stack memory can also benefit from good locality. However, the actual act of loading a value from a stack address is not intrinsically faster than loading a value from a heap address. Both can be cached in exactly the same CPU caches, and the performance difference depends on factors such as locality, indirection, allocation overhead, compiler optimizations, and object layout.
Similarly, the statement:
"All data stored on the stack must have a known, fixed size."
followed by:
"Data with an unknown size at compile time or a size that might change must be stored on the heap instead."
is liable to be interpreted as a rule that values of unknown/dynamic size "belong on the heap." In Rust, the distinction is more accurately about the size of the value itself. For example, a String has a statically known-size representation containing a pointer, length, and capacity, while its dynamically sized character buffer is stored separately. The String value itself can therefore reside on the stack while its contents reside on the heap.
These simplifications are particularly problematic because this section is intended to introduce ownership to readers who may have no prior experience with C or systems programming. An experienced programmer can mentally supply the missing distinctions, but a beginner learning Rust as their first language has no reason to know that these statements are simplifications.
Suggested fix:
Revise the "The Stack and the Heap" section to explicitly distinguish:
- Memory access - memory can be accessed through its address regardless of whether that memory is part of a stack allocation or a heap allocation.
- Allocation and deallocation - stack allocation follows a nested/LIFO lifetime discipline, whereas general heap allocation permits arbitrary allocation and deallocation patterns.
- The stack data structure - the abstract Stack ADT has LIFO access/removal semantics, which should not be conflated with the properties of stack memory.
- Performance - stack allocation/deallocation is often cheaper because of its simple allocation discipline, while actual memory-access performance depends heavily on caching, locality, indirection, compiler optimization, and other factors.
The section could retain its existing high-level explanation and String example, but should avoid presenting "heap access is slower because you have to follow a pointer" as a general explanation. A small diagram showing a stack value and a heap value being accessed by address, followed by a separate diagram showing the LIFO order of stack deallocation, would make the distinction substantially clearer.
The goal would not be to turn this section into a detailed systems-programming lesson, but to ensure that the simplified explanation does not establish an incorrect mental model that later Rust material has to implicitly correct.
Source: rust-lang/book