#24706·ruffle

Crash on v1861.swf

Author: heckert-gamedevCreated Sep 16, 2026Updated Sep 17, 2026
Labelsbugpanicrender-wgpu

Describe what you were doing

Having that idle game running in the background

What does the crash message say?

panicked at desktop/src/gui/controller.rs:335:17:
wgpu: Acquiring a texture failed with a generic error

Stack trace:
   0: <unknown>
   1: <unknown>
   2: <unknown>
   3: <unknown>
   4: <unknown>
   5: <unknown>
   6: <unknown>
   7: <unknown>
   8: <unknown>
   9: <unknown>
  10: <unknown>
  11: <unknown>
  12: <unknown>
  13: __libc_start_main
  14: <unknown>

Ruffle Version

0.5.0-stable (a4f5b5256e245693bc9077ef6c6b6abc95490e7f 2011-11-11)

Affected platform

Desktop app

Operating system

Linux [64-bit]

Additional information

Filename: v1861.swf

Render Info

Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "AMD Radeon RX 7700S (RADV NAVI33)" Adapter Device Type: DiscreteGpu Adapter Driver Name: "radv" Adapter Driver Info: "Mesa 26.1.6 (git-ffa422e53d)" Enabled features: Features { features_wgpu: FeaturesWGPU(TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES), features_webgpu: FeaturesWebGPU(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE) } Available features: Features { features_wgpu: FeaturesWGPU(SHADER_FLOAT32_ATOMIC | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | MULTIVIEW | TEXTURE_ATOMIC | TEXTURE_FORMAT_NV12 | TEXTURE_FORMAT_P010 | EXPERIMENTAL_RAY_QUERY | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX | SHADER_EARLY_DEPTH_TEST | SHADER_INT64 | SUBGROUP | SUBGROUP_VERTEX | SUBGROUP_BARRIER | PIPELINE_CACHE | SHADER_INT64_ATOMIC_MIN_MAX | SHADER_INT64_ATOMIC_ALL_OPS | TEXTURE_INT64_ATOMIC | EXPERIMENTAL_MESH_SHADER | EXPERIMENTAL_RAY_HIT_VERTEX_RETURN | EXPERIMENTAL_MESH_SHADER_MULTIVIEW | EXTENDED_ACCELERATION_STRUCTURE_VERTEX_FORMATS | EXPERIMENTAL_PASSTHROUGH_SHADERS), features_webgpu: FeaturesWebGPU(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | DUAL_SOURCE_BLENDING | CLIP_DISTANCES) } Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 8192, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_binding_array_elements_per_shader_stage: 0, max_binding_array_sampler_elements_per_shader_stage: 0, max_uniform_buffer_binding_size: 2147483647, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 32, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 128, max_color_attachments: 4, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000, max_task_workgroup_total_count: 0, max_task_workgroups_per_dimension: 0, max_mesh_output_layers: 0, max_mesh_multiview_count: 0, max_blas_primitive_count: 0, max_blas_geometry_count: 0, max_tlas_instance_count: 0, max_acceleration_structures_per_shader_stage: 0 } Surface quality: low Surface samples: 1 Surface size: (800, 600, 1)