[Resource] Interactive A*/Dijkstra/BFS pathfinding visualizer for learning and demos

Author: D2758695161Created Apr 25, 2026Updated Apr 25, 2026

Hey everyone! Working on game navigation and wanted to share a useful tool I found for understanding pathfinding algorithms.

Wander Lobster Platform - https://d2758695161.github.io/wander-lobster-platform/

It's a browser-based pathfinding visualizer that supports:

  • 5 algorithms: A*, Dijkstra, BFS, DFS, Greedy
  • Real-time visualization: 0.25x ~ 4x speed control so you can see every step
  • Head-to-head battle mode: Run two algorithms on the same map simultaneously
  • Custom maps: Draw obstacles, set start/end points freely

For those learning Recast/Detour or working on NavMesh, this is great for understanding the underlying search algorithms that power navigation meshes.

Useful for:

  • Teaching game AI concepts to new team members
  • Demos and presentations (just open in browser, no setup)
  • Quickly testing heuristic behavior on different map layouts

The visualization really helps build intuition about when A* outperforms Dijkstra and vice versa - something that's directly relevant when tuning NavMesh parameters.

(Not affiliated with the project, just a developer who found it useful)

Source: recastnavigation/recastnavigation