Single-file library for calculating 2D UI layouts using stacking boxes. Compiles as C99 or C++.
Single-file library for calculating 2D UI layouts using stacking boxes. Compiles as C99 or C++.
A simple/fast stacking box layout library. It's useful for calculating layouts for things like 2D user interfaces. It compiles as C99 or C++. It's tested with gcc (mingw64), VS2015, and clang/LLVM. You only need one file to use it in your own project: layout.h.
To use Layout in your own project, copy layout.h into your
project's source tree and define LAY_IMPLEMENTATION in exactly one .c or
.cpp file that includes layout.h.
The includes in your one special file should look like this:
#include ...
#include ...
#define LAY_IMPLEMENTATION
#include "layout.h"All other files in your project should not define LAY_IMPLEMENTATION, and can
include layout.h like normal.
Layout has no external dependencies, but by default it does use assert.h,
stdlib.h and string.h for assert, realloc and memset. If your own
project does not or cannot use these, you can easily exchange them for
something else by using preprocessor definitions. See the section below about
the available customizations.
Layout can be built as C99 or C++ if you are using GCC or Clang, but must be
built as C++ if you are using MSVC. This requirement exists because the
Layout implementation code uses the vector_size extension in GCC and Clang,
which does not exist in MSVC. C++ operator overloading is used to simulate this
feature in MSVC. The code generated by all three compilers is not too different
-- the vector_size extension is used mostly to keep the syntax of the
implementation easier to read.
Layout is based on the nice library oui by duangle. Unlike oui, Layout does not handle anything related to user input, focus, or UI state.
Building the tests and benchmarks is handled by the tool.bash
script, or by GENie. See the section
below about building the tests and
benchmarks. There's also an example of
using Layout as a Lua .dll module. However, you don't need any of that to
use Layout in your own project.
You can choose to build Layout to use either integer (int16) or floating
point (float) coordinates. Integer is the default, because UI and other 2D
layouts do not often use units smaller than a single point when aligning and
positioning elements. You can choose to use floating point instead of integer
by defining LAY_FLOAT.
LAY_FLOAT, when defined, will use float instead of int16 for
coordinates.In addition to the LAY_FLOAT preprocessor option, other behavior in Layout
can be customized by setting preprocessor definitions. Default behavior will be
used for undefined customizations.
LAY_ASSERT will replace the use of assert.h's assert
LAY_REALLOC will replace the use of stdlib.h's realloc
LAY_MEMSET will replace the use of string.h's memset
If you define LAY_REALLOC, you will also need to define LAY_FREE.
…| ⓘ | None of this is necessary to use in your own project. These directions are only for building the tests and benchmarks programs, which you probably don't care about. |
|---|
If you have bash and are on a POSIX system, you can use the tool.bash
script to build Layout's standalone tests and benchmarks programs. Run
tool.bash to see the options.
Using GENie
Instead of using the tool.bash script, you can use GENie to generate a Visual
Studio project file, or any of the other project and build system output types
it supports. The GENie generator also lets you build the example Lua module.
Directions for acquiring and using GENie
The genie.lua script is mostly tested on Windows, so if you use it on another platform, you might need to tweak it.
You will first need to get (or make) a GENie binary and place it in your path or at the root of this repository.
Linux:
https://github.com/bkaradzic/bx/raw/master/tools/bin/linux/genie
OSX:
https://github.com/bkaradzic/bx/raw/master/tools/bin/darwin/genie
Windows:
https://github.com/bkaradzic/bx/raw/master/tools/bin/windows/genie.exe
genie.exe vs2015
start build/vs2015/layout.slnReplace vs2015 with vs2017 if you want to use Visual Studio 2017.
./genie gmakeand then run your make in the directory build/gmake. You will need to
specify a target and config. Here is an example for building the tests target
in Windows with the 64-bit release configuration using mingw64 in a bash-like
shell (for example, git bash):
./genie.exe gmake && mingw32-make.exe -C build/gmake tests config=release64If you want to use float coordinates instead of integer, you can use an option in the build script which will define LAY_FLOAT for you:
./genie gmake --coords=floator if you want to specify integer (the default):
./genie gmake --coords=integerNo open issues yet, or sync has not completed.