Question about generating a structured hotel scene: Should I use PredefinedFloorPlanSolver or modify FloorPlanSolver?
I'm planning to generate an indoor hotel scene that includes a corridor connecting several rooms, each with a similar layout. My understanding is that since FloorPlanSolver generates layouts randomly based on consgraph_rooms, it might not be suitable for creating such a structured hotel scene. So I'm thinking of using PredefinedFloorPlanSolver instead, and then randomly generating the furniture inside each room.
I'm not sure if my understanding is correct—should I be using PredefinedFloorPlanSolver, or should I modify the home_room_constraints in home.py, or perhaps adjust FloorPlanSolver itself to achieve the desired hotel scene? I would really appreciate your advice on this, as it would be very helpful for my work.
Source: princeton-vl/infinigen