C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
About OpenCL Test
glDebugMessageControlKHR doesn't work correctly
glObjectLabelKHR generates a error for GL_SAMPLER
[BUG] incorrect glDisable(GL_FRAMEBUFFER_SRGB) for MRT
[BUG] the backbuffer format is always SRGB
glVertexAttribPointer
[BUG] macOS Catalina: eglMakeCurrent crashes if not called on ui thread
[BUG]Example programs get crash when calling pvr::utils::createInstance()
Vulkan's optimizations using recommendation for developers
[BUG] build for android pie failed