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Native_SDK

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C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

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C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications

GitHub Issues· 25 open

View all on GitHub
  • #71

    About OpenCL Test

    Updated Jul 20, 2026
  • #38

    glDebugMessageControlKHR doesn't work correctly

    Updated Jul 20, 2026
  • #37

    glObjectLabelKHR generates a error for GL_SAMPLER

    Updated Jul 20, 2026
  • #41

    [BUG] incorrect glDisable(GL_FRAMEBUFFER_SRGB) for MRT

    bugUpdated Jul 20, 2026
  • #42

    [BUG] the backbuffer format is always SRGB

    bugUpdated Jul 20, 2026
  • #45

    glVertexAttribPointer

    bugUpdated Jul 20, 2026
  • #46

    [BUG] macOS Catalina: eglMakeCurrent crashes if not called on ui thread

    bugUpdated Jul 20, 2026
  • #58

    [BUG]Example programs get crash when calling pvr::utils::createInstance()

    bugUpdated Jul 20, 2026
  • #64

    Vulkan's optimizations using recommendation for developers

    feature requestUpdated Jul 20, 2026
  • #66

    [BUG] build for android pie failed

    bugUpdated Jul 20, 2026

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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