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drei · Issues· 141 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #2819

    Html: gl.camera does not exist on either renderer — throws in transform-mode occlusion

    bugv11Updated Sep 15, 2026
  • #2739

    Stencil mask examples aren't helpful

    bugUpdated Sep 13, 2026
  • #2828

    [v11] withUniforms materials cannot be cloned — affects all 16 WebGPU materials

    bugwebgpuv11Updated Sep 7, 2026
  • #2808

    [v11] The examples app is never typechecked, and it has real API errors

    released on @alpharepo-managementv11effort:Magent-okUpdated Sep 7, 2026
  • #2811

    [v11] webgpu/BlurPass is still the WebGL implementation and imports from legacy

    bugreleased on @alphawebgpuv11effort:Magent-okUpdated Sep 7, 2026
  • #2660

    [v11] MeshDiscardMaterial has no WebGPU implementation

    bugreleased on @alphawebgpuv11effort:Sagent-okUpdated Sep 7, 2026
  • #2665

    [v11] Bake Shadows

    bugreleased on @alphawebgpuv11effort:Sagent-okUpdated Sep 7, 2026
  • #2818

    [v11] Four root-exported components are classified agnostic but are WebGL-only

    bugwebgpuv11Updated Sep 2, 2026
  • #2825

    [v11] Verify useDepthBuffer: core and webgpu implementations both exist

    webgpuv11Updated Sep 2, 2026
  • #2824

    [v11] Verify Fisheye: cube-map and Object3D render root on WebGPU

    webgpuv11Updated Sep 2, 2026
  • #2823

    [v11] Verify Perspective/OrthographicCamera: FBO render path on WebGPU

    webgpuv11Updated Sep 2, 2026
  • #2822

    [v11] Verify RenderTexture: render-target save/restore on WebGPU

    webgpuv11Updated Sep 2, 2026
  • #2821

    [v11] Verify View: per-view scissor and render loop on WebGPU

    webgpuv11Updated Sep 2, 2026
  • #2820

    [v11] Verify Hud: double render and autoClear juggling on WebGPU

    webgpuv11Updated Sep 2, 2026
  • #2801

    [v11] Stories for the 9 converted WebGPU components that have none

    webgpuv11effort:Lagent-okUpdated Sep 2, 2026