drei · Issues· 141 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #2819
Html: gl.camera does not exist on either renderer — throws in transform-mode occlusion
bugv11Updated Sep 15, 2026 - #2739
Stencil mask examples aren't helpful
bugUpdated Sep 13, 2026 - #2828
[v11] withUniforms materials cannot be cloned — affects all 16 WebGPU materials
bugwebgpuv11Updated Sep 7, 2026 - #2808
[v11] The examples app is never typechecked, and it has real API errors
released on @alpharepo-managementv11effort:Magent-okUpdated Sep 7, 2026 - #2811
[v11] webgpu/BlurPass is still the WebGL implementation and imports from legacy
bugreleased on @alphawebgpuv11effort:Magent-okUpdated Sep 7, 2026 - #2660
[v11] MeshDiscardMaterial has no WebGPU implementation
bugreleased on @alphawebgpuv11effort:Sagent-okUpdated Sep 7, 2026 - #2665
[v11] Bake Shadows
bugreleased on @alphawebgpuv11effort:Sagent-okUpdated Sep 7, 2026 - #2818
[v11] Four root-exported components are classified agnostic but are WebGL-only
bugwebgpuv11Updated Sep 2, 2026 - #2825
[v11] Verify useDepthBuffer: core and webgpu implementations both exist
webgpuv11Updated Sep 2, 2026 - #2824
[v11] Verify Fisheye: cube-map and Object3D render root on WebGPU
webgpuv11Updated Sep 2, 2026 - #2823
[v11] Verify Perspective/OrthographicCamera: FBO render path on WebGPU
webgpuv11Updated Sep 2, 2026 - #2822
[v11] Verify RenderTexture: render-target save/restore on WebGPU
webgpuv11Updated Sep 2, 2026 - #2821
[v11] Verify View: per-view scissor and render loop on WebGPU
webgpuv11Updated Sep 2, 2026 - #2820
[v11] Verify Hud: double render and autoClear juggling on WebGPU
webgpuv11Updated Sep 2, 2026 - #2801
[v11] Stories for the 9 converted WebGPU components that have none
webgpuv11effort:Lagent-okUpdated Sep 2, 2026