[SAGO at ECCV 2026] Bringing Interactive Online Segmentation to SuperSplat
Hi SuperSplat team,
Thanks for building such a great, easy-to-use web editor! I’ve been using SuperSplat for years, and I’d love to contribute to its development.
I’d like to introduce SAGO, our work at ECCV 2026, and explore integrating it into SuperSplat to enable interactive online segmentation. We believe this could make it easier for users to select and edit objects in their uploaded scenes.
Built on SAM 2, SAGO generalizes well across scenes and requires only 2 GB of additional VRAM for segmentation.
Paper: https://arxiv.org/pdf/2607.01628
We haven’t released the code yet, but I’d love to contribute SAGO as a segmentation feature in SuperSplat over the next few weeks. Would you be interested in this integration?
Source: playcanvas/supersplat