pixijs · Issues· 333 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #11378
Bug: cacheAsTexture and RenderTexture.create() fail on any container with masks in Firefox, unless you timeout delay them for the mask to finish drawing.
priority: normalscope: filtersscope: renderingUpdated Sep 14, 2026 - #12181
`PrepareUpload` causes race condition in batcher
Updated Sep 3, 2026 - #12180
WebGL application crash/infinite loop inside Batcher.break() due to missing index advancement and unresolved geometry boundaries
Updated Sep 3, 2026 - #12176
Feature Request: worldVisible
Updated Sep 3, 2026 - #12167
Text gradient shifts when line height is changed
Updated Aug 29, 2026 - #11726
Feature Request: PIXI v8 - Scissor Masks
priority: normalscope: renderingUpdated Aug 28, 2026 - #11292
Bug: Scissor Mask not being use
Medium PriorityUpdated Aug 28, 2026 - #12163
WebGPU renderer recreates GPU buffers every frame (GpuBufferSystem has no pooling): ~30 createBuffer/frame in a steady-state scene
Updated Aug 27, 2026 - #11928
[v8.x] autoDetectRenderer promise silently dies when running from a docker container
priority: normalstatus: needs triagescope: renderingUpdated Aug 26, 2026 - #12151
WebGPU renderer allocates per draw call: for-in over null-prototype maps in the encoder hot path
env: webgpustatus: needs triagescope: renderingUpdated Aug 25, 2026 - #12160
Basis/KTX transcoders default to loading code from jsDelivr at runtime, unversioned and without SRI
Updated Aug 23, 2026 - #10903
Bug: Uncaught Error: UniformBufferBatch: ubo batch got too big
priority: normalscope: renderingUpdated Aug 13, 2026 - #12133
Visual artifact when using blur filter on chars of SplitText
🕷 Bugpriority: lowscope: renderingscope: text-splitUpdated Aug 11, 2026 - #12073
Transcoder memory leak when using KTX2
type: performancepriority: highstatus: needs triagescope: renderingUpdated Aug 3, 2026 - #12117
Bug: unsafe-eval UBO sync polyfill has wrong arity — custom UniformGroup UBOs upload all-zero under strict CSP (blank WebGPU rendering)
env: webgpupriority: highstatus: needs triagescope: renderingUpdated Jul 10, 2026