Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux
** OpenSplat has joined the WebODM ecosystem!**
A free and open source implementation of 3D gaussian splatting written in C++, focused on being portable, lean and fast.
OpenSplat takes camera poses + sparse points in ODX, OpenSfM, COLMAP, OpenMVG or nerfstudio project format and computes a scene file (.ply, .splat, .spz, or .rad) that can be later imported for viewing, editing and rendering in other software.
Graphics card recommended, but not required! OpenSplat runs the fastest on NVIDIA, AMD and Apple (Metal) GPUs, but can also run entirely on the CPU (~100x slower).
If you're on Windows, you can buy the pre-built program. This saves you time and helps support the project ❤️. Then jump directly to the run section. As an alternative, check the build section below.
If you're on macOS or Linux check the build section below.
You can build OpenSplat with or without GPU support.
Requirements for all builds:
sudo apt install libopencv-dev should do it.For libtorch visit https://pytorch.org/get-started/locally/ and select your OS, for package select "LibTorch". For compute platform you can select "CPU".
Then:
git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
mkdir build && cd build
cmake -DCMAKE_PREFIX_PATH=/path/to/libtorch/ .. && make -j$(nproc)
Additional requirement:
nvcc) in your PATH and that nvidia-smi is working. https://docs.nvidia.com/cuda/cuda-installation-guide-linux/index.htmlFor libtorch visit https://pytorch.org/get-started/locally/ and select your OS, for package select "LibTorch". Make sure to match your version of CUDA if you want to leverage GPU support in libtorch.
Then:
git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
mkdir build && cd build
cmake -DCMAKE_PREFIX_PATH=/path/to/libtorch/ .. && make -j$(nproc)
Additional requirement:
For libtorch visit https://pytorch.org/get-started/locally/ and select your OS, for package select "LibTorch". Make sure to match your version of ROCm (5.7) if you want to leverage AMD GPU support in libtorch.
Then:
git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
mkdir build && cd build
export PYTORCH_ROCM_ARCH=gfx906
cmake -DCMAKE_PREFIX_PATH=/path/to/libtorch/ -DGPU_RUNTIME="HIP" -DHIP_ROOT_DIR=/opt/rocm -DOPENSPLAT_BUILD_SIMPLE_TRAINER=ON ..
make
In addition, you can leverage Jinja to build the project
cmake -GNinja -DCMAKE_PREFIX_PATH=/path/to/libtorch/ -DGPU_RUNTIME="HIP" -DHIP_ROOT_DIR=/opt/rocm -DOPENSPLAT_BUILD_SIMPLE_TRAINER=ON ..
jinja
There's several ways to build on Windows, but this particular configuration has been confirmed to work:
Then run:
"C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Auxiliary/Build/vcvars64.bat"
git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
md build
cd build
cmake -DCMAKE_PREFIX_PATH=C:/path_to/libtorch_2.1.2_cu11.8/libtorch -DOPENCV_DIR=C:/path_to/OpenCV_4.9.0/build -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release
Optional: Edit cuda target (only if required) before cmake --build .
C:/path_to/OpenSplat/build/gsplat.vcxproj for example: arch=compute_75,code=sm_75
If you're using Homebrew, you can install Cmake/OpenCV/Pytorch by running:
brew install cmake
brew install opencv
brew install pytorch
You will also need to install Xcode and the Xcode command line tools to compile with metal support (otherwise, OpenSplat will build with CPU acceleration only):
xcode-select --install. This might do nothing on your machine.xcode-select --print-path prints /Library/Developer/CommandLineTools,then run sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer.xcrun -sdk macosx metal --version fails, run xcodebuild -downloadComponent MetalToolchain.Then run:
git clone https://github.com/pierotofy/OpenSplat OpenSplat
cd OpenSplat
mkdir build && cd build
cmake -DCMAKE_PREFIX_PATH=/path/to/libtorch/ .. && make -j$(sysctl -n hw.logicalcpu)
./opensplat
On macOS GPU_RUNTIME defaults to MPS (metal acceleration). If the Metal compiler isn't available, the build automatically falls back to CPU. To force a CPU-only build, pass -DGPU_RUNTIME=CPU.
:warning: You will probably get a libc10.dylib can’t be opened because Apple cannot check it for malicious software error on first run. Open System Settings and go to Privacy & Security and find the Allow button. You might need to repeat this several times until all torch libraries are loaded.
:warning: If you get a Library not loaded: @rpath/libomp.dylib error, try running brew link libomp --force before running OpenSplat.
Navigate to the root directory of OpenSplat repo that has Dockerfile and run the following command to build the Docker image:
docker build -t opensplat .
The -t flag and other --build-arg let you tag and further customize your image across different ubuntu versions, CUDA/libtorch stacks, and hardware accelerators.
For example, to build an image with Ubuntu 22.04, CUDA 12.1.1, libtorch 2.2.1, and support for CUDA architectures 7.0 and 7.5, run the following command:
docker build \
-t opensplat:ubuntu-22.04-cuda-12.1.1-torch-2.2.1 \
--build-arg UBUNTU_VERSION=22.04 \
--build-arg CUDA_VERSION=12.1.1 \
--build-arg TORCH_VERSION=2.2.1 \
--build-arg CMAKE_CUDA_ARCHITECTURES="70;75;80" \
--build-arg CMAKE_BUILD_TYPE=Release .
Navigate to the root directory of OpenSplat repo that has Dockerfile and run the following command to build the Docker image:
docker build \
-t opensplat \
-f Dockerfile.rocm .
The -t flag and other --build-arg let you tag and further customize your image across different ubuntu versions, CUDA/libtorch stacks, and hardware accelerators.
For example, to build an image with Ubuntu 22.04, CUDA 12.1.1, libtorch 2.2.1, ROCm 5.7.1, and support for ROCm architectures gfx906, run the following command:
docker build \
-t opensplat:ubuntu-22.04-cuda-12.1.1-libtorch-2.2.1-rocm-5.7.1-llvm-16 \
--build-arg UBUNTU_VERSION=22.04 \
--build-arg CUDA_VERSION=12.1.1 \
--build-arg TORCH_VERSION=2.2.1 \
--build-arg ROCM_VERSION=5.7.1 \
--build-arg PYTORCH_ROCM_ARCH="gfx906" \
--build-arg CMAKE_BUILD_TYPE=Release .
Note: If you want to use ROCm 6.x, you need to switch to AMD version of pytorch docker as a base layer to build:
docker build \
-t opensplat:ubuntu-22.04-libtorch-2.1.2-rocm-6.0.2 \
-f Dockerfile.rocm6 .
To get started, download a dataset and extract it to a folder: [ banana ] [ truck ]
Then run from a command line prompt:
cd c:\path\to\opensplat
opensplat.exe c:\path\to\banana -n 2000
cd build
./opensplat /path/to/banana -n 2000
The program will generate an output splat.ply file which can then be dragged and dropped in one of the many viewers such as https://playcanvas.com/viewer. You can also edit/cleanup the scene using https://playcanvas.com/supersplat/editor. The program can also output a cameras JSON via --output-cameras cameras.json.
To run on your own data, choose the path to an existing COLMAP, OpenSfM, ODX or nerfstudio project. The project must have sparse points included (random initialization is not supported, see https://github.com/pierotofy/OpenSplat/issues/7).
There's several parameters you can tune. To view the full list:
./opensplat --help
To run OpenSplat in Google Colab follow this example notebook.
To generate compressed splats (.splat files), use the -o option:
./opensplat /path/to/banana -o banana.splat
You can resume training of a .PLY file by using the --resume option:
./opensplat /path/to/banana --resume /path/to/splat.ply
You can exclude parts of your images by adding 2D masks. Place them in a masks folder (also recognized: mask, segmentation, dynamic_masks) inside your project, named after each image (e.g. images/IMG_001.JPG → masks/IMG_001.png). Masks are grayscale images matching the input dimensions: white marks pixels to keep, black pixels to ignore.
When masks are found they are applied automatically. Use --no-masks to ignore them.
By default OpenSplat preserves the input coordinate reference system of the model. If you want to automatically center the result so that it displays nicely in most viewers, use --center.
To train a model with AMD GPU using docker container, you can use the following command as a reference:
docker run -it -v ~/data:/data --device=/dev/kfd --device=/dev/dri opensplat:ubuntu-22.04-libtorch-2.1.2-rocm-6.0.2 bash
export HIP_VISIBLE_DEVICES=0
export HSA_OVERRIDE_GFX_VERSION=10.3.0 # AMD RX 6700 XT workaround
cd /code/build
./opensplat /data/banana -n 2000
We recently released OpenSplat, so there's lots of work to do.
https://github.com/pierotofy/OpenSplat/issues?q=is%3Aopen+is%3Aissue+label%3Aenhancement
We welcome contributions! Pull requests are welcome.
A single gaussian takes ~2000 bytes of memory, so currenly you need ~2GB of GPU memory for each million gaussians.
The methods used in OpenSplat are originally based on [splatfacto](https://docs.nerf.st
No open issues yet, or sync has not completed.