phaser · Issues· 149 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #7379
DynamicTexture constructor leaks a WebGL texture on every create/destroy cycle (4.2.1)
Updated Sep 14, 2026 - #7372
WebGL multi-texture batch: rotated quads render transparent wedges or a neighbouring texture (exact float equality on interpolated outTexDatum in GetTexture.glsl)
Updated Sep 10, 2026 - #7361
WebGL stroke of a Polygon drops a vertex when its origin-shifted position equals the previous raw vertex
Updated Sep 7, 2026 - #7353
`BaseTween#callbacks` type is inconsistent with runtime behaviour
Updated Aug 18, 2026 - #7352
Camera follow lerp is framerate-dependent
Updated Aug 16, 2026 - #7351
[4.1.0] Camera zoom != 1 with HiDPI canvas (canvas.width = css * devicePixelRatio): rendering goes blank, getWorldPoint and worldView are inconsistent
Updated Aug 15, 2026 - #7348
Global plugins not mapped on scene when render type is Phaser.HEADLESS
Updated Aug 8, 2026 - #7305
GetColor32() shouldn't output negative values
Updated Jul 29, 2026 - #7341
v4.2.1 WebGL: sprite batch corruption when an angle tween runs on a GameObject whose position is also written every frame
Updated Jul 22, 2026 - #7340
MouseManager.stopListeners never removes the wheel listener — destroyed Game stays retained through the canvas
Updated Jul 18, 2026 - #7323
`Phaser.Structs.Map` has unsatisfactory and incorrect typing
Updated Jul 10, 2026 - #7331
TilemapGPULayer Animated tiles breaks if 2 or more animated tiles are present in tileset
Updated Jun 29, 2026 - #7329
DOMElement with a non-zero origin drifts under camera zoom (scene-level only)
Updated Jun 29, 2026 - #7326
[4.2.0] Can't put StencilReference into Layer game object
Updated Jun 26, 2026 - #7317
TilemapGPULayer render issue causing lines between tiles
Updated Jun 19, 2026