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phaser · Issues· 149 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #7379

    DynamicTexture constructor leaks a WebGL texture on every create/destroy cycle (4.2.1)

    Updated Sep 14, 2026
  • #7372

    WebGL multi-texture batch: rotated quads render transparent wedges or a neighbouring texture (exact float equality on interpolated outTexDatum in GetTexture.glsl)

    Updated Sep 10, 2026
  • #7361

    WebGL stroke of a Polygon drops a vertex when its origin-shifted position equals the previous raw vertex

    Updated Sep 7, 2026
  • #7353

    `BaseTween#callbacks` type is inconsistent with runtime behaviour

    Updated Aug 18, 2026
  • #7352

    Camera follow lerp is framerate-dependent

    Updated Aug 16, 2026
  • #7351

    [4.1.0] Camera zoom != 1 with HiDPI canvas (canvas.width = css * devicePixelRatio): rendering goes blank, getWorldPoint and worldView are inconsistent

    Updated Aug 15, 2026
  • #7348

    Global plugins not mapped on scene when render type is Phaser.HEADLESS

    Updated Aug 8, 2026
  • #7305

    GetColor32() shouldn't output negative values

    Updated Jul 29, 2026
  • #7341

    v4.2.1 WebGL: sprite batch corruption when an angle tween runs on a GameObject whose position is also written every frame

    Updated Jul 22, 2026
  • #7340

    MouseManager.stopListeners never removes the wheel listener — destroyed Game stays retained through the canvas

    Updated Jul 18, 2026
  • #7323

    `Phaser.Structs.Map` has unsatisfactory and incorrect typing

    Updated Jul 10, 2026
  • #7331

    TilemapGPULayer Animated tiles breaks if 2 or more animated tiles are present in tileset

    Updated Jun 29, 2026
  • #7329

    DOMElement with a non-zero origin drifts under camera zoom (scene-level only)

    Updated Jun 29, 2026
  • #7326

    [4.2.0] Can't put StencilReference into Layer game object

    Updated Jun 26, 2026
  • #7317

    TilemapGPULayer render issue causing lines between tiles

    Updated Jun 19, 2026