#12475·pcsx2

[BUG]: Dumping Creates Duplicate Textures With Non-Unique Name Hashes

Author: shuttle128Created Apr 2, 2025Updated Sep 11, 2026
LabelsBugGS: Hardware

Describe the Bug

Several games when dumping textures will produce tens of thousands of textures in a few seconds of dumping. Ace Combat 4, 5, and Zero are known culprits. In these cases there are dozens of identical files for each unique texture. When the dumped PNG files are checked for similarity they are identical in every way except for name. There appears to be something wrong with the hashing algorithm that generates different names for identical images.

For example the following images are identical but the first portion of the image name hash differs.

Image 1eb7cc3b1d5fa43d-af099a789bab7043-r32x32-00002213.png Image 2dfec3fde93735b1-af099a789bab7043-r32x32-00002213.png Image 2e6cf21fc0212e03-af099a789bab7043-r32x32-00002213.png Image 3e9ed7fc7d1e9b4e-af099a789bab7043-r32x32-00002213.png Image 4f7190f881ae0940-af099a789bab7043-r32x32-00002213.png

Reproduction Steps

Run a mission in Ace Combat 4, 5, or Zero and turn on texture dumping. Thousands of ground textures will fill the dump folder.

Expected Behavior

Identical images in graphics memory should have a single unique hash.

PCSX2 Revision

v2.3.246

Operating System

Windows 11

If Linux - Specify Distro

No response

Logs & Dumps

No response