Online browser-based RTS game
OpenFront.io is an online real-time strategy game focused on territorial control and alliance building. Players compete to expand their territory, build structures, and form strategic alliances in various maps based on real-world geography.
This is a fork/rewrite of WarFront.io. Credit to https://github.com/WarFrontIO.
OpenFront source code is licensed under the GNU Affero General Public License v3.0
Current copyright notices appear in:
Modified versions must preserve these notices in reasonably visible locations.
See the LICENSE for complete requirements.
For asset licensing, see LICENSE-ASSETS.
For license history, see LICENSING.md.
Clone the repository
git clone https://github.com/openfrontio/OpenFrontIO.git
cd OpenFrontIOInstall dependencies
npm run instDo NOT use npm install nor npm i but instead use our npm run inst. It runs the safer npm ci --ignore-scripts to install dependencies exactly according to the versions in package-lock.json and doesn't run scripts. This can prevent being hit by a supply chain attack.
Run both the client and server in development mode with live reloading:
npm run devThis will:
SKIP_BROWSER_OPEN=true in your environment)To run just the client with hot reloading:
npm run start:clientTo run just the server with development settings:
npm run start:server-devSometimes it's useful to connect to production servers when replaying a game, testing user profiles, purchases, or login flow.
To replay a production game, make sure you're on the same commit that the game you want to replay was executed on, you can find the
gitCommitvalue viahttps://api.openfront.io/game/[gameId]. Unfinished games cannot be replayed on localhost.
To connect to staging api servers:
npm run dev:stagingTo connect to production api servers:
npm run dev:prodFormat code:
npm run formatLint code with Oxlint and ESLint:
npm run lintLint and fix code with Oxlint and ESLint:
npm run lint:fixTesting
npm test/src/client - Frontend game client/src/core - Deterministic game simulation/src/server - Backend game server/resources - Static assets (images, maps, etc.)/zbin - Compact binary wire format for zod schemas (self-contained, zod-only)Contributions and translations are welcome! See CONTRIBUTING.md for the workflow, the approved-issue process, project governance, and translation info.
No open issues yet, or sync has not completed.