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meka

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MEKA - Sega 8-bit emulator with debugging/hacking tools

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MEKA - Sega 8-bit emulator with debugging/hacking tools

MEKA

  • Homepage: http://www.smspower.org/meka
  • Forum: http://www.smspower.org/forums/f7-MEKA

Latest Beta Windows binaries:

  • https://github.com/ocornut/meka/releases
  • Also may want to follow this thread: http://www.smspower.org/forums/13019

MEKA is a multi-machine emulator. The following machines are supported by MEKA:

  • Sega Game 1000 (SG-1000)
  • Sega Computer 3000 (SC-3000)
  • Sega Super Control Station (SF-7000)
  • Sega Mark III (+ FM Unit)
  • Sega Master System (SMS)
  • Sega Game Gear (GG)
  • ColecoVision (COLECO)
  • Othello Multivision (OMV)

Along with a wide range of peripherals and exotic games support.

MEKA should compile for MS-Windows, GNU/Linux and OSX (older versions support MS-DOS).

MEKA was started in 1998 and first released on April 3rd 1999. It was my first major C project, so the codebase is old, ugly and messy! It is still being updated sometimes.

In spite of its old age and very clunky technology, MEKA is among the most exhaustive Sega 8-bit emulator in term of coverage of obscure games, peripherals. And also provide competent debugging and reverse engineering tools. It is still maintained for those purpose but doesn't has much use for the average player.

Credits

(old pre-github credits from meka.txt)

…

Clone

git clone --recursive https://github.com/ocornut/meka.git meka

Build

  • Windows: Using Visual Studio 2022 (free community edition is ok), open meka/srcs/projects/msvc/Meka.sln and build. The project is setup to grab dependencies (Allegro, Nasm) using Nuget.
  • Linux: cd meka/srcs ; make
  • OSX: cd meka/srcs ; make or open meka/srcs/projects/xcode with xcode (may be not up to date)

This project is looking for Linux and OSX maintainers.

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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