Feature Request: Add mesh shader support for Atom
Author: rossbridgerCreated Aug 29, 2025Updated Aug 31, 2026
Labelskind/featuresig/graphics-audiopriority/majorfeature/graphics/shaderskind/performance
Is your feature request related to a problem? Please describe. Mesh shading is a new alternative to traditional vertex-based pipeline, and is supported by vulkan and dx12. To future-proof Atom renderer, mesh shaders should be supported.
Describe the solution you'd like Ability for Atom to author and execute mesh shaders
Describe alternatives you've considered N/A
Additional context https://gpuopen.com/learn/mesh_shaders/mesh_shaders-from_vertex_shader_to_mesh_shader/ https://developer.nvidia.com/blog/introduction-turing-mesh-shaders/
Source: o3de/o3de