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miniquad

> 编程语言
Open source

Cross platform rendering in Rust

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About

Cross platform rendering in Rust

Miniquad

Miniquad is a manifestation of a dream in a world where we do not need a deep dependencies tree and thousands lines of code to draw things with a computer.

Miniquad aims to provide a graphics abstraction that works the same way on any platform with a GPU, being as light weight as possible while covering as many machines as possible.

Supported Platforms

  • Windows, OpenGL 3, OpenGL 2.2;
  • Linux, OpenGL 2.2, OpenGL 3, GLES 2, GLES 3;
  • macOS, OpenGL 3, Metal;
  • iOS, GLES 2, GLES 3, Metal;
  • WASM, WebGL 1 - tested on iOS Safari, Firefox, Chrome;
  • Android, GLES 2, GLES 3.

Examples

examples/quad.rs: web demo
examples/offscreen.rs: web demo

PonasKovas/miniquad-mandelbrot: web demo

Building examples

Linux

bash
cargo run --example quad

On NixOS Linux you can use shell.nix to start a development environment where Miniquad can be built and run.

Windows

bash
# both MSVC and GNU target is supported:
rustup target add x86_64-pc-windows-msvc
# or
rustup target add x86_64-pc-windows-gnu

cargo run --example quad

WASM

bash
rustup target add wasm32-unknown-unknown
cargo build --example quad --target wasm32-unknown-unknown

And then use the following .html to load .wasm:

index.html
xml
<html lang="en">

<head>
    <meta charset="utf-8">
    <title>TITLE</title>
    <style>
        html,
        body,
        canvas {
            margin: 0px;
            padding: 0px;
            width: 100%;
            height: 100%;
            overflow: hidden;
            position: absolute;
            background: black;
            z-index: 0;
        }
    </style>
</head>

<body>
    <canvas id="glcanvas" tabindex='1'></canvas>
    
    <script src="https://not-fl3.github.io/miniquad-samples/gl.js"></script>
    <script>load("quad.wasm");</script> 
</body>

</html>

One of the ways to server static .wasm and .html:

no-run
cargo install basic-http-server
basic-http-server .

Android

Recommended way to build for android is using Docker.
miniquad uses slightly modifed version of cargo-apk

no-run
docker run --rm -v $(pwd)":/root/src" -w /root/src notfl3/cargo-apk cargo quad-apk build --example quad

APK file will be in target/android-artifacts/(debug|release)/apk

With "log-impl" enabled all log calls will be forwarded to adb console. No code modifications for Android required, everything should just works.

iOS

To run on the simulator:

…

For details and instructions on provisioning for real iphone, check https://macroquad.rs/articles/ios/

Cross Compilation

bash

# windows target from linux host:
# this is how windows builds are tested from linux machine:
rustup target add x86_64-pc-windows-gnu
cargo run --example quad --target x86_64-pc-windows-gnu

Goals

  • Fast compilation time. Right now it is ~5s from "cargo clean" for both desktop and web.

  • Cross platform. Amount of platform specific user code required should be kept as little as possible.

  • Low-end devices support.

  • Hackability. Working on your own game, highly probable some hardware incompability will be found. Working around that kind of bugs should be easy, implementation details should not be hidden under layers of abstraction.

  • Forkability. Each platform implementation is, usually, just one pure Rust file. And this file is very copy-paste friendly - it doesnt use any miniquad specific abstractions. It is very easy to just copy some part of miniquad's platform implementation and use it standalone.

Non-goals

  • Ultimate type safety. Library should be entirely safe in Rust's definition of safe - no UB or memory unsafety. But correct GPU state is not type guaranteed. Feel free to provide safety abstraction in the user code then!

  • High-end API, like Vulkan/DirectX 12. Take a look on gfx-rs or vulkano instead!

Platinum sponsors

Miniquad is supported by:

SourceGear

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Rust

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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