NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
NobodyWho is an inference engine that lets you run LLMs locally and efficiently on any device.
NobodyWho
On-device AI for any device.
NobodyWho is an inference engine that lets you run LLMs locally and efficiently.
We support Kotlin, Swift, Python, Flutter, React Native, Expo and Godot.
| Platform | Installation | Documentation |
|---|---|---|
| Kotlin | Maven Central | docs.nobodywho.ooo/kotlin |
| Swift | SPM | docs.nobodywho.ooo/swift |
| React Native / Expo | npm | docs.nobodywho.ooo/react-native |
| Flutter | pub.dev | docs.nobodywho.ooo/flutter |
| Python | pypi | docs.nobodywho.ooo/python |
| Godot | AssetLib | docs.nobodywho.ooo/godot |
import ai.nobodywho.Chat
val chat = Chat.fromPath(
modelPath = "hf://NobodyWho/Qwen_Qwen3-0.6B-GGUF/Qwen_Qwen3-0.6B-Q4_K_M.gguf"
)
val response = chat.ask("What is the capital of Denmark?").completed()
println(response) // The capital of Denmark is Copenhagen.
Add to your build.gradle.kts:
// Android
implementation("ai.nobodywho:nobodywho-android:2.0.0")
// Desktop JVM (Linux, macOS, Windows)
implementation("ai.nobodywho:nobodywho:2.0.0")
import NobodyWho
let chat = try await Chat.fromPath(
modelPath: "hf://NobodyWho/Qwen_Qwen3-0.6B-GGUF/Qwen_Qwen3-0.6B-Q4_K_M.gguf"
)
let response = try await chat.ask("What is the capital of Denmark?").completed()
print(response) // The capital of Denmark is Copenhagen.
Add via Swift Package Manager:
https://github.com/nobodywho-ooo/nobodywho-swift.git
import { Chat } from "react-native-nobodywho";
const chat = await Chat.fromPath({
modelPath: "hf://NobodyWho/Qwen_Qwen3-0.6B-GGUF/Qwen_Qwen3-0.6B-Q4_K_M.gguf",
});
const msg = await chat.ask("What is the capital of Denmark?").completed();
console.log(msg); // The capital of Denmark is Copenhagen.
Install via npm:
# React Native
npm install react-native-nobodywho
# Expo
npx expo install react-native-nobodywho
RN / Expo documentation - npm - RN starter example app - Expo starter example app
import 'package:nobodywho/nobodywho.dart' as nobodywho;
void main() async {
await nobodywho.NobodyWho.init();
final chat = await nobodywho.Chat.fromPath(
modelPath: 'huggingface:NobodyWho/Qwen_Qwen3-0.6B-GGUF/Qwen_Qwen3-0.6B-Q4_K_M.gguf',
);
final msg = await chat.ask('What is the capital of Denmark?').completed();
print(msg); // The capital of Denmark is Copenhagen.
}
Install via pub.dev:
flutter pub add nobodywho
Flutter documentation - pub.dev - starter example app
from nobodywho import Chat
chat = Chat("huggingface:NobodyWho/Qwen_Qwen3-0.6B-GGUF/Qwen_Qwen3-0.6B-Q4_K_M.gguf")
response = chat.ask("What is the capital of Denmark?").completed()
print(response) # The capital of Denmark is Copenhagen.
Install via pip:
pip install nobodywho
You can install it from inside the Godot editor: In Godot 4.5+, go to AssetLib and search for "NobodyWho".
...or you can grab a specific version from our github releases page. You can install these zip files by going to the "AssetLib" tab in Godot and selecting "Import".
Make sure that the ignore asset root option is set in the import dialogue.
For further instructions on how to setup NobodyWho in Godot please refer to our docs.
The documentation has everything you might want to know: https://docs.nobodywho.ooo/
Desktop (Linux, macOS, Windows) is supported across all bindings. Android is supported on Kotlin, Godot, Flutter and React Native. iOS is supported on Swift, Flutter and React Native. visionOS and watchOS are supported via the Swift package.
Web exports will be a bit trickier to get right. See issue #111.
There has been some confusion about the licensing terms of NobodyWho. To clarify:
Linking two programs or linking an existing software with your own work does not – at least under European law – produce a derivative or extend the coverage of the linked software licence to your own work. [1]
You are allowed to use this plugin in proprietary and commercial projects, free of charge.
If you distribute modified versions of the code in this repo, you must open source those changes.
Feel free to make proprietary projects using NobodyWho, but don't make a proprietary fork of NobodyWho.
No open issues yet, or sync has not completed.