When Reload Domain option is disabled, Observable.EveryUpdate is called multiple times in one frame
Author: kenshin12269Created Dec 22, 2023Updated Dec 22, 2023
Disabling Reload Domain gives significant speed up in game develop iteration. But when its disabled, Observable.EveryUpdate is called multiple times. And when I stop the game in UnityEditor, update call is still called after game stop.
Source: neuecc/UniRx