The fastest font renderer in the world, written in pure rust.
The fastest font renderer in the world, written in pure rust.
Fontdue is a simple, no_std (does not use the standard library for portability), pure Rust, TrueType (.ttf/.ttc) & OpenType (.otf) font rasterizer and layout tool. It strives to make interacting with fonts as fast as possible, and currently has the lowest end to end latency for a font rasterizer.
fontdue is designed to be a replacement for rusttype (link), ab_glyph (link), parts of glyph_brush (link), and glyph_brush_layout (link). This is a class of font libraries that don't tackle shaping.
It's unlikely I'll have time to integrate with a shaping library. If you need a more complete font engine you should check out the wonderful Cosmic Text project, which is a very complete pure rust text library.
A non-goal of this library is to be allocation free and have a fast, "zero cost" initial load. This library does make allocations and depends on the alloc crate. Fonts are fully parsed on creation and relevant information is stored in a more convenient to access format. Unlike other font libraries, the font structures have no lifetime dependencies since it allocates its own space.
Live demo. This demo is a web-assembly build of fontdue rasterizing to a browser canvas. It provides a side by side of characters being rasterized between fontdue and the browser's canvas text api provided with the same parameters.
Some other examples can be found under ./dev/examples.
The rasterization API should not see major changes in the near future.
// Read the font data.
let font = include_bytes!("../resources/Roboto-Regular.ttf") as &[u8];
// Parse it into the font type.
let font = fontdue::Font::from_bytes(font, fontdue::FontSettings::default()).unwrap();
// Rasterize and get the layout metrics for the letter 'g' at 17px.
let (metrics, bitmap) = font.rasterize('g', 17.0);The layout API is immature and may see breaking changes. The layout fontdue provides is naïve and is only designed to be on par with existing libraries like glyph_brush.
…These benchmarks measure the time it takes to generate the glyph metrics and bitmap for the text "Sphinx of black quartz, judge my vow." over a range of sizes. The lower the line in the graph the better.
This benchmark measures the time it takes to layout latin characters of sample text with wrapping on word boundaries.
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Please bear with me on new features or quirks that you find. Bugs will take priority, but I don't have as much time as I would like to work on fontdue so please be patient, this is a solo project.
Fontdue depends on ttf-parser (link) for parsing fonts, which supports a wide range of TrueType and OpenType features.
Fontdue started as a vaguely more production ready fork of font-rs (link) because of how fast it made rasterization look, and how simple the rusttype (link) crate made font parsing look. Since then, I've read a lot of font specification and modern rasterization techniques, rewriting fontdue from the ground up in the process into its own unique beast.
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