MonoGame · Issues· 772 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #9515
New Web Platform
Updated Sep 18, 2026 - #9534
Adding Platform Gyrometer/Gyroscope support
Updated Sep 17, 2026 - #9544
Future Web Platform Enhancments
featureenhancementUpdated Sep 17, 2026 - #9543
DX12: GamePadState.IsButtonDown(Buttons.LeftTrigger/RightTrigger) always returns false
Updated Sep 16, 2026 - #9542
Latest XCode 26.6 breaks Mac Builds.
Updated Sep 16, 2026 - #9540
request: update to SDL 3
Updated Sep 15, 2026 - #4218
Support for tvOS
Updated Sep 15, 2026 - #9382
Configuration Service for Generic or Platform-Specific Settings
featurescope: apiscope: nativestatus: needs-designUpdated Sep 14, 2026 - #9486
New Content builder fails when using Artifacts output layout
bugscope: content-builderUpdated Sep 12, 2026 - #9537
Exposing Native GPU Handles
Updated Sep 12, 2026 - #7195
Class to wrap an ID3D11Texture2D as a RenderTarget2D
featurescope: apiscope: directxstatus: needs-designUpdated Sep 12, 2026 - #9533
Use Apt to setup box64 instead of building from source
scope: buildmaintenanceUpdated Sep 12, 2026 - #9188
Effect System Refactor
featurescope: graphicsscope: shadersstatus: needs-designplatform: androidplatform: iosplatform: consolesUpdated Sep 11, 2026 - #9071
macOS: TextureImporter had unexpected failure
bugscope: content-pipelineplatform: macosUpdated Sep 10, 2026 - #9469
MonoGame .NET 10 compile errors on Android
enhancementscope: buildplatform: androiddependenciesUpdated Sep 10, 2026