Simple, message based, MMO Scale TCP networking in C#. And no magic.
Simple, message based, MMO Scale TCP networking in C#. And no magic.
Simple, message based, allocation free MMO Scale TCP networking in C#. And no magic.
Telepathy was designed with the KISS Principle in mind.
Telepathy is fast and extremely reliable, designed for MMO scale Networking.
Telepathy uses framing, so anything sent will be received the same way.
Telepathy is raw C# and made for Unity & Mirror | DOTSNET.
Telepathy was originally designed for uMMORPG after 3 years in UDP hell.
We needed a library that is:
MMORPGs are insanely difficult to make and we created Telepathy so that we would never have to worry about low level Networking again.
See also: SyncThing article on KCP vs. TCP.
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Here is a very simple MonoBehaviour script for Unity. It's really just the above code with logging configured for Unity's Debug.Log:
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Make sure to enable 'run in Background' for your project settings, which is a must for all multiplayer games. Then build it, start the server in the build and the client in the Editor and press Space to send a test message.
Real World
Telepathy is constantly tested in production with uMMORPG. We recently tested 500 players all broadcasting to each other in the worst case scenario, without issues.
We had to stop the test because we didn't have more players to spawn clients.
Connections Test
We also test only the raw Telepathy library by spawning 1 server and 1000 clients, each client sending 100 bytes 14 times per second and the server echoing the same message back to each client. This test should be a decent example for an MMORPG scenario and allows us to test if the raw Telepathy library can handle it.
Test Computer: 2015 Macbook Pro with a 2,2 GHz Intel Core i7 processor.
Test Results:
| Clients | CPU Usage | Ram Usage | Bandwidth Client+Server | Result |
|---|---|---|---|---|
| 128 | 7% | 26 MB | 1-2 MB/s | Passed |
| 500 | 28% | 51 MB | 3-4 MB/s | Passed |
| 1000 | 42% | 75 MB | 3-5 MB/s | Passed |
You can run this test yourself by running the provided LoadTest
No open issues yet, or sync has not completed.