D3D12VariableRateShading sample fails to compile in single threaded mode
Author: DrGr4f1xCreated Aug 15, 2026Updated Aug 15, 2026
I set the `SINGLETHREADED` macro to `TRUE` at the top of ShadowsFogScatteringSquidScene.h, but the sample fails to compile.
Source: microsoft/DirectX-Graphics-Samples