D3D12VariableRateShading sample fails to compile in single threaded mode

Author: DrGr4f1xCreated Aug 15, 2026Updated Aug 15, 2026

I set the `SINGLETHREADED` macro to `TRUE` at the top of ShadowsFogScatteringSquidScene.h, but the sample fails to compile.

Source: microsoft/DirectX-Graphics-Samples