Use D3D12_SDK_VERSION macro consistently across samples, instead of explicitly setting the version in source files.
Author: charles-lunargCreated Apr 19, 2026Updated Apr 19, 2026
Many samples explicitly reference the d3d12 sdk version
extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = 618; }Whenever the SDK version is updated, the source files must also be updated, which is a tedius and annoying process. If, instead, the version is set to D3D12_SDK_VERSION then samples will automatically use the correct version.
extern "C" { __declspec(dllexport) extern const UINT D3D12SDKVersion = D3D12_SDK_VERSION; }Example locations of this: (But there are many many more!)
Source: microsoft/DirectX-Graphics-Samples