Hierarchical Tileset Panel option
Author: FluffyBrudyCreated Aug 23, 2026Updated Aug 23, 2026
Is your feature request related to a problem? Please describe.
Its fraustrating when there are many object tilesets and we need to scroll the tab. It cause so much friction espically when object has same prefix.
Describe the solution you'd like.
I would love something like this as shown in screenshot. The folder are virtual folders without affecting the path of tileset.
Describe alternatives you've considered.
While i cant uderstand tiled source code, The above screenshot is pygame and roughly its
class TreeWidget(WidgetBase):
class State(Enum):
IDLE = auto()
PRESSED = auto()
DRAGGING = auto()
def __init__(self, rect: Rect) -> None: ...
def set_data(self, roots: list[TreeNode]) -> None: ...
def find_node(self, node_id: str) -> TreeNode | None: ...
def begin_rename(self, node_id: str) -> bool: ...
def cancel_rename(self) -> None: ...
def _commit_rename(self) -> None: ...
def _invalidate_cache(self) -> None: ...
def _build_flat_cache(self) -> None: ...
def _get_depth(self, node: TreeNode) -> int: ...
def _hit_test(self, pos: tuple[int, int]) -> tuple[TreeNode | None, DropZone | None]: ...
def _is_valid_drop(self, target_node: TreeNode | None, zone: DropZone | None) -> bool: ...
def _execute_drop(self) -> None: ...
on_selection_changed: Callable[[list[str]], None] | None = None
on_item_activated: Callable[[str], None] | None = None
on_item_context: Callable[[str], None] | None = None
on_structure_changed: Callable[[], None] | None = None
on_rename_committed: Callable[[str, str], None] | None = None
on_delete_requested: Callable[[list[str]], None] | None = None
class TreeNode:
id: str
label: str
is_folder: bool
collapsed: bool
icon_key: str | None
data: Any
children: list[TreeNode]
parent: TreeNode | None
def add_child(self, child: TreeNode) -> None: ...
def insert_child(self, index: int, child: TreeNode) -> None: ...
def remove_child(self, child: TreeNode) -> None: ...
def is_descendant_of(self, ancestor: TreeNode) -> bool: ...Source: mapeditor/tiled