Mapbox Unity SDK - https://www.mapbox.com/unity/
Mapbox Unity SDK - https://www.mapbox.com/unity/
Map rendering, location services, directions, and geocoding for Unity. Distributed as a Unity Package Manager (UPM) package.
| Package name | com.mapbox.sdk |
| Current version | 3.1.0 |
| Vendor | Mapbox — |
| Minimum Unity | 2022.3 LTS |
| Build targets | iOS, Android |
| Render pipeline | Universal Render Pipeline (URP) — required |
For release notes see CHANGELOG.md. Upgrading from v3.0? See Documentation~/Migration-3.0-to-3.1.md.
| Editor version | Status |
|---|---|
| 2022.3 LTS | Primary target. Android build-settings folder shipped at Runtime/AndroidBuildSettings/2022.3.38f1/. |
| 2021.3 LTS | Best-effort. Android build-settings folder shipped at Runtime/AndroidBuildSettings/2021.3.41f1/. |
| 6000.x (Unity 6) | Best-effort. Android build-settings folder shipped at Runtime/AndroidBuildSettings/6000/. |
| 2023.x non-LTS | Untested. |
| ** Editor-only evaluation? You can stop here. iOS and Android each have one extra step at build time — see Building for iOS and Building for Android when you're ready to ship. |
Every Mapbox API call (tiles, geocoding, directions) requires a Mapbox access token.
Assets/Resources/Mapbox/MapboxConfiguration.txt, loaded at runtime via Resources.Load.Five samples ship with the SDK. To import: open the Package Manager, select the Mapbox Unity SDK, go to the Samples tab, and click Import next to the one you want.
| Sample | What it demonstrates |
|---|---|
| WorldMapViewer | Minimal map setup — pan / zoom an interactive world map. Best first-time evaluation target. |
| LocationBasedGame | Device GPS → in-scene avatar movement. The Pokemon-Go-style starting point. |
| MapboxComponents | High-performance component-system-based layer rendering (Buildings + Areas + Roads). |
| DirectionsApiDemo | Calling the Directions API + rendering a route on the map. |
| GeocodingApiDemo | Forward and reverse geocoding. |
After import each sample lives under Assets/Samples/Mapbox Unity SDK///. You can copy the relevant pieces into your own project layout and delete the Samples folder.
The LocationBasedGame sample includes a LocationBasedMap prefab that's a useful starting point for any GPS-driven game: drop it into a scene and you have a working location-aware map with a follow-camera and a character that follows the device location.
Two ways to drive the map's center / orientation:
MapboxMapBehaviour has a MapInformation field with editable latitude, longitude, zoom, pitch, bearing, and scale. With Initialize On Start checked, the map opens at those coordinates at startup.
Good for development and for apps where the map's location is fixed or driven by your own UI (a city tour, a real-estate app filtered by area, etc.).
LocationModuleThe LocationModule system swaps in device GPS at build time and predefined test coordinates in the editor. This is what the LocationBasedGame sample uses.
To wire it up on a new map:
Initialize On Start on MapboxMapBehaviour — the location provider will initialize the map asynchronously when the first GPS fix comes in.Snap Map To Location Provider to your map GameObject. It will move the map center to follow the device location.Snap Transform To Location Provider to your character / avatar transform to make it follow the device location in world space.For arbitrary placement (drop a marker at a specific lat/lon, not driven by GPS), see Place a GameObject at a latitude / longitude in the Getting Started guide.
| Setting | Value |
|---|---|
| Scripting Backend | IL2CPP (required) |
| Minimum iOS Version | 11.0+ recommended |
| Architecture | ARM64 |
| Location permission | Set NSLocationWhenInUseUsageDescription (or NSLocationAlwaysUsageDescription) in Info.plist before requesting location. |
XCFrameworks (MapboxCommon, Turf) ship multi-slice and are picked up automatically by Unity's plugin importer. No further project-side configuration required.
The SDK ships per-editor-version Gradle templates and manifest entries that need to live in your project's Assets/ folder.
Runtime/AndroidBuildSettings/. There are subfolders named after Unity editor versions.Plugins/ folder inside it into your project's Assets/.Verify the settings landed: in Project Settings → Player → Publish Settings, the custom files should be referenced.
In Player Settings → Android → Other Settings → Optimization → Managed Stripping Level:
[UnityEngine.Scripting.Preserve] plus a backup Plugins/link.xml declaration so reflection-based row mapping survives stripping. We haven't exercised every code path under Medium; report anything that misbehaves.[Preserve] coverage, but no guarantees. If you need High in production, validate on your specific build before committing.If you observe Error inserting … (extended=ConstraintForeignKey) in logcat at any stripping level, drop to Minimal / Low as a workaround and file an issue — the preserve-attribute combination should have prevented it.
For GPS, your manifest should request:
android.permission.ACCESS_FINE_LOCATIONandroid.permission.ACCESS_COARSE_LOCATIONRuntime permission prompts are handled by the SDK's UniAndroidPermission helper — no project-side code required.
After the steps above, Build & Run from Unity's Build Settings as normal.
The SDK is organized into module assemblies. Each is a separate .asmdef and can be referenced or excluded independently:
| Assembly | Path | Responsibility |
|---|---|---|
MapboxBaseModule |
Runtime/Mapbox/BaseModule/ |
Tile management, caching (memory/file/SQLite), data fetching, coordinate conversions. Foundation for every other module. |
UnityMapModule |
Runtime/Mapbox/UnityMapService/ |
Unity-specific map service (MapUnityService), quadtree tile provider. |
MapboxLocationModule |
Runtime/Mapbox/LocationModule/ |
GPS / compass via AbstractLocationProvider. Unity + static (editor) implementations. |
MapboxImageModule |
Runtime/Mapbox/ImageModule/ |
Raster tile imagery (satellite, streets). Terrain strategies (flat / elevated). |
MapboxVectorModule |
Runtime/Mapbox/VectorModule/ |
Vector tile rendering — buildings, roads, areas. Modifier-stack mesh generation + Component System. |
MapboxCustomImageryModule |
Runtime/Mapbox/CustomImageryModule/ |
Custom tileset support (non-Mapbox sources via TMS or arbitrary URL templates). |
MapboxDirections |
Runtime/Mapbox/DirectionsApi/ |
Directions API wrapper. |
MapboxGeocoding |
Runtime/Mapbox/GeocodingApi/ |
Forward / reverse geocoding API wrapper. |
MapboxDebug |
Runtime/Mapbox/MapDebug/ |
Debug logging and benchmarking pipelines. |
MapboxExamples |
Runtime/Mapbox/Example/ |
Camera behaviours, input handling, demo support scripts. |
Editor-only counterparts exist for several modules (e.g. MapboxBaseModule.Editor).
In-package documentation lives under Documentation~/. Grouped by what you're trying to do:
Upgrading from a previous version
Migration-3.0-to-3.1.md — step-by-step upgrade from v3.0 to v3.1. Read this first if you're upgrading.Getting started
GettingStartedWithMapboxMapObject.md — first-time setup, the MapboxMap object, and a place-a-pin-at-lat/lon recipe.AccessingTheMapObject.md — getting a reference to the map at runtime.WorkingWithMapObject.md — runtime API.Map composition
WorkingWithModules.md — module composition pattern, architecture diagrams.ChangingMapLocation.md — moving the map to a new lat/lon.ChangeImageryStyleOnRuntime.md — switching tile styles at runtime.CoordinateConversions.md — lat/lon ↔ Mercator ↔ Unity world space.Camera, input, and AR/MR
CameraSystem.md — camera behaviours, touch / mouse input, Input System soft-dep, AR/MR parent-transform guidance.Vector content
VectorLayerModule.md — building / road / area visualizers, modifier stacks.ComponentsModule.md — high-performance component-based vector pipeline.WorkingWithPois.md — point-of-interest features.APIs
UsingDirectionsApi.md — Directions API wrapper.UsingGeocodingApi.md — Geocoding API wrapper.UsingMapMatchingApi.md — Map Matching API wrapper.This package is maintained by Mapbox internally. Issues and feature requests should be reported through your standard Mapbox support channel.
No open issues yet, or sync has not completed.