A cross-platform framework for developing spatial audio algorithms and software in C/C++
A cross-platform framework for developing spatial audio algorithms and software in C/C++
The Spatial_Audio_Framework (SAF) is an open-source and cross-platform framework for developing spatial audio related algorithms and software in C/C++. Originally intended as a resource for researchers in the field, the framework has gradually grown into a large codebase comprising a number of distinct modules. Each module targets a specific sub-field of spatial audio, such as: Ambisonics encoding/decoding, spherical array processing, amplitude-panning (VBAP), HRIR processing, room simulation, etc. The framework also makes use of highly optimised linear algebra libraries (such as: Intel MKL, Apple Accelerate, OpenBLAS) as well as x86 SIMD intrinsics (SSE, AVX, AVX-512).
Several examples are also included in the repository, which serve to demonstrate the functionality of the framework and may also act as a starting point for new projects. These examples have also been realised as VST/LV2 audio plug-ins under the SPARTA banner.
Owing to its modular design, expanding the framework is relatively straightforward, and contributions from researchers and developers of spatial audio technologies is encouraged! :-)
The framework requires the following external libraries:
In order to inform SAF which CBLAS/LAPACK supporting library/libraries you have linked to your project, simply add one of the following global pre-processor definitions:
…Detailed instructions regarding how to build and link these libraries can be found here.
The framework comprises the following core modules (ISC License):
The framework also includes the following optional modules:
To enable optional framework modules, simply add the relevant pre-processor definition:
SAF_ENABLE_SOFA_READER_MODULE # to enable saf_sofa_reader
SAF_ENABLE_TRACKER_MODULE # to enable saf_tracker
SAF_ENABLE_HADES_MODULE # to enable saf_hadesThe framework can be configured further with the following options:
SAF_USE_INTEL_IPP # To use Intel IPP for performing the DFT/FFTs and resampling
SAF_USE_FFTW # To use the FFTW library for performing the DFT/FFTs
SAF_ENABLE_SIMD # To enable SIMD (SSE3, AVX2 and/or AVX512) intrinsics for certain vector operations
SAF_ENABLE_NETCDF # To enable the option to load SOFA files using netcdf (rather than libmysofa). Required for very large SOFA files.Once a CBLAS/LAPACK flag is defined (and the correct libraries are linked to your project), add the files found in the framework folder to your project and add the following directory to your project's header search paths:
Spatial_Audio_Framework/framework/include The framework's master include header is then:
#include "saf.h"
#include "saf_externals.h" /* (Optional) To also carry over CBLAS/LAPACK routines and other external functions. */The framework may also be included within an existing CMake workflow with simply:
add_subdirectory(Spatial_Audio_Framework)
target_link_libraries(${PROJECT_NAME} PRIVATE saf)The available SAF-related CMake options (and their default values) are:
…If using e.g. SAF_USE_INTEL_MKL_LP64 as the performance library, note that the default header and library search paths may be overridden according to your setup with:
-DINTEL_MKL_HEADER_PATH="path/to/mkl/headers"
-DINTEL_MKL_LIB="path/to/mkl/libs/mkl_rt(.so/.dylib/.lib)" # OR:
-DINTEL_MKL_LIB="path/to/custom/mkl/lib/saf_mkl_custom_lp64(.so/.dylib/.lib)"For Linux/MacOS users: the framework, examples, and unit testing program may be built as follows:
# By default:
cmake -S . -B build
# Or to also enable e.g. SSE3, AVX2, and/or AVX-512 intrinsics (for both C and C++ code):
cmake -S . -B build -DSAF_ENABLE_SIMD=1
# Or to build Universal binaries for macOS (ARM/x86), which must therefore use Apple Accelerate:
cmake -S . -B build -DSAF_PERFORMANCE_LIB=SAF_USE_APPLE_ACCELERATE -DCMAKE_OSX_ARCHITECTURES="arm64;x86_64"
# Then to build and run the unit testing program:
cd build
make
test/saf_test Or for Visual Studio users (using x64 Native Tools Command Prompt for VS):
# e.g. for VS2019:
cmake -S . -B build -G "Visual Studio 16" -A x64
# e.g. for VS2017:
cmake -S . -B build -G "Visual Studio 15 2017" -DCMAKE_GENERATOR_PLATFORM=x64
# Then to build and run the unit testing program:
cd build
msbuild ALL_BUILD.vcxproj /p:Configuration=Release /m
cd test/Release
saf_test.exe Doxygen-based documentation is generated via a GitHub Action everytime a commit is pushed to the master branch. The documentation is hosted here.
Alternatively, you may generate the documentation yourself (e.g. for the other branches) with the following commands:
cd docs/doxygen
doxygen doxygen_config
# (optional) to also build the pdf version:
cd latex
makeSeveral examples have also been included in the repository, which may serve as a starting point for learning how to use the framework:
Many of these examples have also been released as VST audio plug-ins under the SPARTA banner. The following open-source projects also employ the framework: HADES, Super-Hearing, HO-SIRR-GUI, and CroPaC-Binaural.
The repository also includes the following extras:
Suggestions and contributions to the code are both welcomed and encouraged. It should be highlighted that the framework has been designed to be highly modular with plenty of room for expansion. Therefore:
then please feel free to do so and submit a pull request. We may also be able to help with the implementation if needed, just get in touch :- )
This software is dual-licensed. By default, this software is provided permissively under the terms of the [ISC Li
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