JoltPhysics · Issues· 13 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #2128
Expose post-solve per-contact impulse (e.g. via a new `OnContactSolved` callback)
Updated Sep 18, 2026 - #2121
Friction impulses on speculative contacts use the midpoint of the two contact points, which adds `separation/2` to the lever arm and breaks angular-momentum conservation at the contact point
Updated Sep 11, 2026 - #2113
Some build findings.
Updated Sep 5, 2026 - #1993
SixDOFConstraint Pyramid swing limits can overshoot with joint anchors outside Center of Mass
Updated May 3, 2026 - #1961
macOS build (via Xcode) generates a hang warning when run with the Thread Performance Checker
Updated Apr 6, 2026 - #789
[Feature Request] Soft-soft collisions and self-collisions
Updated Mar 21, 2026 - #1924
CharacterVirtual instability when standing on dynamic bodies
Updated Feb 25, 2026 - #1142
LinearCast Body missed in Sensor contact
Updated Jun 23, 2025 - #1514
Jitter when CharacterVirtual is standing on a diagonally downwards moving platform
Updated Mar 3, 2025 - #1216
Request for Anisotropic Friction
Updated Aug 13, 2024