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JoltPhysics · Issues· 13 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #2128

    Expose post-solve per-contact impulse (e.g. via a new `OnContactSolved` callback)

    Updated Sep 18, 2026
  • #2121

    Friction impulses on speculative contacts use the midpoint of the two contact points, which adds `separation/2` to the lever arm and breaks angular-momentum conservation at the contact point

    Updated Sep 11, 2026
  • #2113

    Some build findings.

    Updated Sep 5, 2026
  • #1993

    SixDOFConstraint Pyramid swing limits can overshoot with joint anchors outside Center of Mass

    Updated May 3, 2026
  • #1961

    macOS build (via Xcode) generates a hang warning when run with the Thread Performance Checker

    Updated Apr 6, 2026
  • #789

    [Feature Request] Soft-soft collisions and self-collisions

    Updated Mar 21, 2026
  • #1924

    CharacterVirtual instability when standing on dynamic bodies

    Updated Feb 25, 2026
  • #1142

    LinearCast Body missed in Sensor contact

    Updated Jun 23, 2025
  • #1514

    Jitter when CharacterVirtual is standing on a diagonally downwards moving platform

    Updated Mar 3, 2025
  • #1216

    Request for Anisotropic Friction

    Updated Aug 13, 2024