A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
A Unity Plugin for Converting Terrain 2 Mesh with LOD & QuadTree infomation.
There are some introduction & result here :
https://zhuanlan.zhihu.com/p/64809281
And thanks for parahunter, I used his triangle-net-for-unity as the tessellation solution.
What I have done in this update:
Parts of the works have been done at Camel Games(https://www.camelgames.com/), where I worked there as a graphics progammer. Special thanks to Kai, who drived & supported this project to achieved this result.
click MightTerrainMesh->MeshCreator open the mesh editor interface
Drag the terrain you want to convert to the Convert Target
Fill in the parameters as the screen shot, you will get a prefab which cut this terrain into a 4 by 4 total 16 meshes, each has 2 2048 textures including albeto + ao + normal + metallic + roughness informations.
after the converting, the mesh, the texture are all yours, you can editing as you want, but pls remember that, if you need a comparable visual look by staic meshes and textures, the amount of the resources gonna be huge.
No open issues yet, or sync has not completed.