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Unity-MCP

> AI 编程
Open source

AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may

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AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may

Unity MCP is an AI-powered game development assistant for Editor & Runtime. Connect Claude, Cursor, & Windsurf to Unity via MCP. Automate workflows, generate code, and enable AI within your games.

Unlike other tools, this plugin works inside your compiled game, allowing for real-time AI debugging and player-AI interaction.

Join our Discord Server - Ask questions, showcase your work, and connect with other developers!

  • ✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
  • ✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
  • ✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
  • ✔️ Code and Tests - Develop game mechanics and test them with AI agents
  • ✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
  • ✔️ Debug support - Let AI debug and fix the problems in a project
  • ✔️ Natural conversation - Chat with AI like you would with a human
  • ✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
  • ✔️ Extensible - Create custom Tools in your project code https://github.com/user-attachments/assets/228baf4d-4f00-4dce-939d-fb985ebdd8dd

OR use cli

# 1. Install unity-mcp-cli
npm install -g unity-mcp-cli

# 2. Install "AI Game Developer" in Unity project
unity-mcp-cli install-plugin ./MyUnityProject

# 3. Sign in to ai-game.dev (opens your browser — OAuth device flow)
unity-mcp-cli login

# 4. Open Unity project (auto-connects and generates skills)
unity-mcp-cli open ./MyUnityProject

Quick Start

Get up and running in three steps:

  1. Install plugin — download the .unitypackage installer or run openupm add com.ivanmurzak.unity.mcp

    Alternative: npx unity-mcp-cli install-plugin ./MyUnityProject — see CLI documentation

  2. Pick an AI agent — Claude Code, Claude Desktop, GitHub Copilot, Cursor, or any other

  3. Setup AI agent — open Window/AI Game Developer in Unity and click Auto-generate skills (recommended) or Configure MCP

    Alternative: npx unity-mcp-cli setup-skills claude-code ./MyUnityProject — see CLI documentation

That's it. Ask your AI "Create 3 cubes in a circle with radius 2" and watch it happen. ✨


Skills and Tools Reference

The plugin ships with 70+ built-in tools across four categories. Each tool brings AI skill. All tools are available immediately after installation — no extra configuration required. See docs/default-mcp-tools.md for the full reference with detailed descriptions.

Browse the full MCP tools registry online: ai-game.dev/docs/tools

Project & Assets
  • assets-copy - Copy the asset at path and stores it at newPath
  • assets-create-folder - Creates a new folder in the specified parent folder
  • assets-delete - Delete the assets at paths from the project
  • assets-find - Search the asset database using the search filter string
  • assets-find-built-in - Search the built-in assets of the Unity Editor
  • assets-get-data - Get asset data from the asset file including all serializable fields and properties
  • assets-material-create - Create new material asset with default parameters
  • assets-modify - Modify asset file in the project
  • assets-move - Move the assets at paths in the project (also used for rename)
  • assets-prefab-close - Close currently opened prefab
  • assets-prefab-create - Create a prefab from a GameObject in the current active scene
  • assets-prefab-instantiate - Instantiates prefab in the current active scene
  • assets-prefab-open - Open prefab edit mode for a specific GameObject
  • assets-prefab-save - Save a prefab in prefab editing mode
  • assets-refresh - Refreshes the AssetDatabase
  • assets-shader-get-data - Get detailed data about a shader asset (properties, subshaders, passes)
  • assets-shader-list-all - List all available shaders in the project assets and packages
  • package-add - Install a package from the Unity Package Manager registry, Git URL, or local path
  • package-list - List all packages installed in the Unity project (UPM packages)
  • package-remove - Remove (uninstall) a package from the Unity project
  • package-search - Search for packages in both Unity Package Manager registry and installed packages
Scene & Hierarchy
  • gameobject-component-add - Add Component to GameObject
  • gameobject-component-destroy - Destroy one or many components from target GameObject
  • gameobject-component-get - Get detailed information about a specific Component on a GameObject
  • gameobject-component-list-all - List C# class names extended from UnityEngine.Component
  • gameobject-component-modify - Modify a specific Component on a GameObject
  • gameobject-create - Create a new GameObject in opened Prefab or in a Scene
  • gameobject-destroy - Destroy GameObject and all nested GameObjects recursively
  • gameobject-duplicate - Duplicate GameObjects in opened Prefab or in a Scene
  • gameobject-find - Finds specific GameObject by provided information
  • gameobject-modify - Modify GameObjects and/or attached component's fields and properties
  • gameobject-set-parent - Set parent GameObject to list of GameObjects
  • object-get-data - Get data of the specified Unity Object
  • object-modify - Modify the specified Unity Object
  • scene-create - Create new scene in the project assets
  • scene-get-data - Retrieves the list of root GameObjects in the specified scene
  • scene-list-opened - Returns the list of currently opened scenes in Unity Editor
  • scene-open - Open scene from the project asset file
  • scene-save - Save opened scene to the asset file
  • scene-set-active - Set the specified opened scene as the active scene
  • scene-unload - Unload scene from the opened scenes in Unity Editor
  • screenshot-camera - Captures a screenshot from a camera and returns it as an image
  • screenshot-game-view - Captures a screenshot from the Unity Editor Game View
  • screenshot-isolated - Render a GameObject in isolation from a chosen angle (optional composite 2x2 view)
  • screenshot-scene-view - Captures a screenshot from the Unity Editor Scene View
Scripting & Editor
  • console-clear-logs - Clears the MCP log cache and the Unity Editor Console window
  • console-get-logs - Retrieves Unity Editor logs with filtering options
  • editor-application-get-state - Returns information about the Unity Editor application state (playmode, paused, compilation)
  • editor-application-set-state - Control the Unity Editor application state (start/stop/pause playmode)
  • editor-selection-get - Get information about the current Selection in the Unity Editor
  • editor-selection-set - Set the current Selection in the Unity Editor
  • reflection-method-call - Call any C# method with input parameters and return results
  • reflection-method-find - Find method in the project using C# Reflection (even private methods)
  • script-delete - Delete the script file(s)
  • script-execute - Compiles and executes C# code dynamically using Roslyn
  • script-read - Reads the content of a script file
  • script-update-or-create - Updates or creates script file with the provided C# code
  • tests-run - Execute Unity tests (EditMode/PlayMode) with filtering and detailed results
  • type-get-json-schema - Generate a JSON Schema for a C# type via reflection
Profiling & Diagnostics
  • profiler-capture-frame - Capture the current frame's timing info (delta time, FPS, frame counts)
  • profiler-clear-data - Discard all frames currently held by the Editor Profiler
  • profiler-enable-module - Toggle the local enabled flag for a named profiler module
  • profiler-get-memory-stats - Return a memory statistics snapshot (reserved, allocated, mono heap, graphics)
  • profiler-get-rendering-stats - Return frame timing, FPS, vsync, target frame rate, graphics device type
  • profiler-get-script-stats - Return script execution timing plus Mono / GC memory usage
  • profiler-get-status - Return the profiler's enabled state, active modules, and platform support
  • profiler-list-modules - List all known profiler module names with their enabled flag
  • profiler-load-data - Read back a previously-saved profiler JSON snapshot
  • profiler-save-data - Save a snapshot of profiler-derived stats to a JSON file
  • profiler-start - Enable Unity's runtime profiler and open the Profiler window
  • profiler-stop - Disable Unity's runtime profiler

Install Additional Skills and Tools

Install extensions when need more tools or create your own tools.

Extension Description AI Animation Set of additional tools for Unity Animations AI Cinemachine MCP Tools for Cinemachine AI InputSystem MCP Tools for the Unity Input System AI Navigation MCP Tools for AI Navigation (NavMesh surfaces, baking, agents, links) AI ParticleSystem Set of additional tools for Unity Particle System AI ProBuilder Set of additional tools for Unity ProBuilder AI Splines MCP Tools for Unity Splines AI Terrain Set of additional tools for Unity Terrain AI Tilemap MCP Tools for Unity 2D Tilemaps AI Timeline MCP Tools for Unity Timeline cutscenes and sequences

Contents

  • Quick Start
  • Skills and Tools Reference
    • Install Additional Skills and Tools
  • Contents
    • More Documentation
  • Installation
    • Step 1: Install Unity MCP Plugin
      • Option 1 - Installer
      • Option 2 - CLI (recommended)
    • Step 2: Install AI agent
    • Step 3: Configure AI agent
      • Automatic configuration
      • Manual configuration
        • Command line configuration
  • AI Workflow Examples
    • Advanced Features for LLM
      • Core Capabilities
      • Reflection-Powered Features
  • Customize Tools
    • Add custom Tool
    • Add custom MCP Prompt
  • Runtime usage (in-game)
    • Sample: AI powered Chess game bot
    • Why runtime usage is needed?
  • Unity MCP Server setup
    • Variables
    • [Plugin Variables](#plugin-varia

GitHub Issues· 54 open

View all on GitHub
  • #467

    To make Runtime module optional

    enhancementhelp wantedrefactoringUpdated Sep 10, 2026
  • #972

    [Bug] PlayMode run_tests can leave an orphaned running job after compilation/domain reload

    Updated Aug 30, 2026
  • #970

    unity-mcp-cli derives the local port with ProjectIdentity v1 while the plugin uses v2 — status/wait-for-ready probe the wrong port on Windows

    Updated Aug 28, 2026
  • #969

    tests-run: filter validation count ORs the fields Unity ANDs

    Updated Aug 27, 2026
  • #950

    tests-run: TotalTests ignores all filters (counts entire test tree)

    enhancementhelp wantedUpdated Aug 27, 2026
  • #855

    Race condition in FileLogStorage.Clear() / BufferedFileLogStorage.Clear() causes "file being used by another process" on Console/ClearLogs

    bughelp wantedUpdated Aug 25, 2026
  • #878

    feat(connection): instance-metadata handshake + ProjectIdentity/ProjectMarker wiring (mcp-authorize PR 3)

    Updated Jul 14, 2026
  • #876

    feat(connection): RFC 8628 device flow + machine credential store + zero-button boot

    Updated Jul 14, 2026

Highlights

  • •✔️ AI agents - Use the best agents from Anthropic, OpenAI, Microsoft, or any other provider with no vendor lock-in
  • •✔️ Tools - A wide range of default MCP Tools for operating in Unity Editor
  • •✔️ Skills - Generate skills for AI based on operating system, Unity version, plugins in the project
  • •✔️ Code and Tests - Develop game mechanics and test them with AI agents
  • •✔️ Runtime (in-game) - Use LLMs directly inside your compiled game for dynamic NPC behavior or debugging
  • •✔️ Debug support - Let AI debug and fix the problems in a project
  • •✔️ Natural conversation - Chat with AI like you would with a human
  • •✔️ Flexible deployment - Works locally (stdio) and remotely (http) via configuration
  • •✔️ Extensible - Create custom Tools in your project code
  • •assets-copy - Copy the asset at path and stores it at newPath

> Tags

C#aiai-integrationanthropicclaude

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
CategoryAI 编程
PricingOpen source

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