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itowns

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A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data

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A Three.js-based framework written in Javascript/WebGL for visualizing 3D geospatial data

iTowns

iTowns is a Three.js-based framework written in Javascript/WebGL for visualizing 2D and 3D geospatial data.

It supports various protocols and formats such as WMS, WMTS, TMS, MVT, 3D Tiles, GEOJSON, GPX, etc. that can be displayed as base maps, terrain elevation, vector features and 3D models and stylized with a dedicated API. Take a look at the documentation, the interactive demo and the list of examples to see what you can do with iTowns.

It officially targets the last two major versions of Firefox, Chromium-based browsers (Chrome, Edge, ...) and Safari at the date of each release. Older browsers supporting WebGL 2.0 may work, but we do not offer support.

Running it locally

iTowns can be run locally using either npm or Docker. Both methods serve them on port 8080.

Using npm

Requires Node.js (LTS version recommended).

bash
git clone https://github.com/itowns/itowns.git
cd itowns
npm ci
npm start

Using Docker

Requires Docker.

bash
git clone https://github.com/itowns/itowns.git
cd itowns
docker build -t itowns .
docker run -p 8080:8080 itowns

Alternatively, you can build and run directly from a remote branch of itowns in a single command:

bash
docker run -p 8080:8080 $(docker build -q https://github.com/itowns/itowns.git#)

Replace `` with the desired branch name (e.g. master, dev).

Using it in your project

You can use it with npm (the preferred way) or download a bundle from our github release page.

With npm

In your project:

To use all iTowns features, install itowns package :

bash
npm install --save itowns
javascript
import { Coordinates } from 'itowns';

const coordinates = new Coordinates('EPSG:4326', 88., 50.3, 120.3);

// change projection system to pseudo mercator
coordinates.as('EPSG:3857');

To import Widget features

javascript
import { Navigation } from 'itowns/widgets';

const viewerDiv = document.getElementById('viewerDiv');

// Create a GlobeView
const view = new itowns.GlobeView(viewerDiv);

// Add navigation widget
const navigation = new Navigation(view, {
    position: 'bottom-right',
    translate: { y: -40 },
});

iTowns is currently moving to a monorepo organization and to a segmentation in sub-modules, allowing to import only some of itowns functionalities. Current itowns sub-modules are:

  • @itowns/geographic: npm install --save @itowns/geographic

This package contains the ES5-compatible sources of iTowns, up to date with the latest release.

If you're using a module bundler (like wepback), you can directly write require('itowns') in your code.

With a bundle

Alternatively, we provide 2 bundles (ESM and UMD) you can directly include in your html files

UMD

The UMD bundle exposes itowns in window:

xml

/!\ Please note that this UMD bundle also packages the peer dependencies, including threejs and proj4, see the pacjages.json files for a full list.

ESM

iTowns ESM bundle can be imported with importmap and used in a module script.

xml

Try modifications before they are released

If you want to try some features or bug fixes that are planned for the next release, we provide a version after each PR is merged:

bash
npm install --save itowns@next

To switch back to the latest stable release:

bash
npm install --save itowns@latest

Contributing

If you are interested in contributing to iTowns, please read the CONTRIBUTING guide and the CODING guide.

Licence

iTowns is dual-licenced under Cecill-B V1.0 and MIT. Incorporated libraries are published under their original licences.

See LICENSE.md for more information.

RoadMap

You will find the project Road map on the RoadMap wiki

Maintainers and governance

iTowns is an original work from French IGN, MATIS research laboratory. It has been funded through various research programs involving the French National Research Agency, Cap Digital, UPMC, Mines ParisTec, CNRS, LCPC and maintained by several organizations along the years (IGN, Oslandia, AtolCD, CIRIL Group). It has also received contributions from people listed here.

iTowns is currently maintained by IGN and CIRIL Group.

Contributions in any forms and new contributors and maintainers are welcome. Get in touch with us if you are interested :)

The governance of the project is open and explicited here.

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> Tags

JavaScript3dgisglobeimmersion-vr

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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