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intel-graphics-compiler

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Intel&reg; Graphics Compiler for OpenCL&trade; Introduction The Intel&reg; Graphics Compiler for OpenCL&trade; is an LLVM-based compiler fo…

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Intel&reg; Graphics Compiler for OpenCL&trade; Introduction The Intel&reg; Graphics Compiler for OpenCL&trade; is an LLVM-based compiler fo…

Intel® Graphics Compiler for OpenCL™

Introduction

The Intel® Graphics Compiler for OpenCL™ is an LLVM-based compiler for OpenCL™ targeting Intel® graphics hardware architecture.

Please visit the compute Intel® Graphics Compute Runtime repository for more information about the Intel® open-source compute stack: https://github.com/intel/compute-runtime

License

The Intel® Graphics Compute Runtime for OpenCL™ is distributed under the MIT License.

For detailed terms, you can access the full License at:

https://opensource.org/licenses/MIT

Dependencies

  • LLVM Project - https://github.com/llvm/llvm-project
  • OpenCL Clang - https://github.com/intel/opencl-clang
  • SPIRV-LLVM Translator - https://github.com/KhronosGroup/SPIRV-LLVM-Translator
  • VC Intrinsics - https://github.com/intel/vc-intrinsics

Supported Linux versions

IGC is continuously built and tested on the following 64-bit Linux operating systems:

  • Ubuntu 26.04
  • Ubuntu 24.04
  • Ubuntu 22.04

Documentation

  • Building IGC on Ubuntu
  • IGC configuration flags
  • Debugging with shader dumps

More documentation is available in the documentation directory.

Supported Platforms

  • Intel® Xe2
  • Intel® Xe
  • Intel® Gen12 graphics
  • Intel® Gen11 graphics
  • Intel® Gen9 graphics

No code changes may be introduced that would regress support for any currently supported hardware. All contributions must ensure continued compatibility and functionality across all supported hardware platforms. Failure to maintain hardware compatibility may result in the rejection or reversion of the contribution.

Any deliberate modifications or removal of hardware support will be transparently communicated in the release notes.

API options are solely considered as a stable interface. Any debug parameters, environmental variables, and internal data structures, are not considered as an interface and may be changed or removed at any time.

How to provide feedback

If you have any feedback or questions, please open an issue through the native github.com interface: https://github.com/intel/intel-graphics-compiler/issues.

How to contribute

Create a pull request on github.com with your changes. Ensure that your modifications build without errors. A maintainer will get in touch with you if there are any inquiries or concerns.

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PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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