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isomiddleearth

> 编程语言
Open source

An isometric world‑builder set in Tolkien’s Middle‑earth, where you create and shape your own landscapes inspired by its iconic lands and lore.

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About

An isometric world‑builder set in Tolkien’s Middle‑earth, where you create and shape your own landscapes inspired by its iconic lands and lore.

Demo

Live: https://isomiddleearth.com/

Features

  • Isometric canvas with hover preview
  • 7 realms: shire, gondor, mordor, lothlorien, rohan, moria, rivendell
  • mixed mode for cross-realm builds
  • Adjustable grid size from 3x3 to 20x20
  • 6 grouped tile categories: Terrain, Water & Bridges, Trees & Vegetation, Dwellings, Buildings, Decorations
  • Asset picker tabs for Buildings and Characters
  • Character overlays (currently includes 8 Hobbit sprites)
  • Paint with click/drag, right-click to clear
  • Undo support (Cmd/Ctrl + Z)
  • PNG export
  • JSON export/import from the toolbar
  • Community collections browser at /collections with pagination
  • Deep-link loading with /?collection=
  • Persisted local state via Zustand (localStorage)

Getting Started

Prerequisites

  • Node.js 18+
  • pnpm 9+

Installation

bash
git clone https://github.com/hasanharman/isomiddleearth.git
cd isomiddleearth
pnpm install
pnpm dev

Open http://localhost:3000.

Usage

  1. Pick a realm (or Mixed) from the top location selector.
  2. Choose an asset tab in the bottom bar:
    • Buildings to place terrain/building tiles
    • Characters to place character overlays
  3. Click or drag to paint.
  4. Right-click to clear (character clears first if present on that tile).
  5. Use toolbar actions for undo, grid resize, PNG export, and JSON export/import.

JSON Format

Toolbar JSON import/export expects this shape:

json
{
  "schemaVersion": 1,
  "id": "my-map",
  "name": "My Map",
  "author": {
    "name": "Anonymous",
    "github": "your-github-username"
  },
  "createdAt": "2026-02-24T00:00:00.000Z",
  "location": "mixed",
  "gridSize": 7,
  "map": [
    [[0, 0, "shire"], [2, 4, "gondor"]],
    [[1, 6, "mordor"], [3, 2, "rivendell"]]
  ]
}

Notes:

  • map tiles can be [row, col] or [row, col, realm]
  • row and col are non-negative integers
  • gridSize must be between 3 and 20
  • current JSON import/export is tile-map based (character overlays are not part of this format yet)

Tile and Character Assets

  • Tile source: public/tiles//r-c.png
  • Character source: public/characters//.png
  • Sprite canvas size: 130x230
  • Isometric tile footprint on canvas: 128x64

You can add new tile coordinates with any non-negative row/col; runtime falls back to r0-c0 if a specific tile image is missing.

Collections

Community maps live in collections/maps and are listed at /collections.

  • API endpoint: GET /api/collections/:id
  • Schema: collections/schema/map.schema.json
  • Docs: collections/README.md
  • Validation script:
bash
pnpm validate:collections

To load a collection directly in the editor:

  • /?collection=

Tech Stack

  • Next.js 16
  • React 19
  • TypeScript
  • Zustand
  • Tailwind CSS
  • Radix UI / shadcn components

Contributing

Issues and pull requests are welcome: hasanharman/isomiddleearth

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> Tags

TypeScriptearthmiddletolkien

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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