Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using the
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using the
// Unity Resource Checker // (c) 2012 Simon Oliver / HandCircus / [email protected] // https://github.com/handcircus/Unity-Resource-Checker // Public domain, do with whatever you like, commercial or not // This comes with no warranty, use at your own risk!
Resource checker is designed to help bring visibility to resource use in your scenes (ie what assets are using up memory, which meshes are a bit too detailed, where are my materials and textures being used).
It should also be useful to check for redundant materials, textures you forget you're using, textures that can be compressed or reduced in size.
To use, just create an "Editor" folder within "Assets" in your project if you don't already have one, and drop ResourceChecker.cs in there.
In Unity you'll see a new option under "Window" -> "Resource Checker"
To use, once the window is open, just click 'Refresh' and it will list all active textures, materials and meshes in the scene
Its probably got a bunch of bugs and weird issues - feel free to help improve, fix up!
No open issues yet, or sync has not completed.