Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
RadeonRays is a ray intersection acceleration library. AMD developed RadeonRays to help developers make the most of GPU and to eliminate the need to maintain hardware-dependent code.
The library offers a well-defined C API for scene building and performing asynchronous ray intersection queries.
RadeonRays is not limited to AMD hardware, a specific operating system or graphics framework. The library helps assure compatibility and best performance across a wide range of hardware platforms.
The library supports the following graphics and GPGPU frameworks as its backends:
RadeonRays requires a PC with the following software and hardware:
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