filament · Issues· 213 open
Open on GitHubLocally synced open issues (discussions stay on GitHub)
- #10431
MeshAssimp: glTF texture URI is joined without a containment check, allowing path traversal outside the model directory
Updated Sep 16, 2026 - #10409
gltfio: Animator never clamps morph-weight counts to the 256-target limit — spec-conforming GLB with >256 morph targets and a weights channel aborts in setMorphWeights
Updated Sep 11, 2026 - #10406
[Metal] Descriptor set layout bindings out-of-bounds access and unsorted bindings invariant violation
Updated Sep 10, 2026 - #10140
Direct lighting diffuse/specular energy preservation and IBL consistency
enhancementlow priorityUpdated Sep 9, 2026 - #10393
Add support for multiple Dear ImGui viewports to filagui
Updated Sep 8, 2026 - #10391
ApplyScissorViewport with disjoint scissor and scissorViewport causes crash in debug, undefined behaviour in release
Updated Sep 8, 2026 - #10180
gltfio: heap out-of-bounds write in `AssetLoaderExtended::createPrimitive` (slotIndices sized by filtered morph count, indexed by raw index)
gltfsecurityUpdated Sep 6, 2026 - #10374
Implement the missing async functions of WebGPUDriver
internalwebgpuUpdated Sep 3, 2026 - #10362
setImage - No value passed for parameter
Updated Aug 30, 2026 - #9468
refraction crashes on Adreno 710 GPU
androidgpu specificUpdated Aug 25, 2026 - #10339
tvOS support (appletvos + appletvsimulator)
Updated Aug 20, 2026 - #10321
Wrong UVs for Quad.
Updated Aug 18, 2026 - #10280
lit shading model produces black faces on Metal (NaN propagation from half-precision NoV)
Updated Aug 10, 2026 - #10202
gltfio: UvMap out-of-bounds access in constrainMaterial and processShaderString via unclamped glTF texCoord index
gltfsecurityUpdated Aug 10, 2026 - #10201
gltfio: heap OOB write in cgltf_accessor_unpack_floats via meshopt-bypassed sparse accessor index
gltfsecurityUpdated Aug 10, 2026