A statesmanlike state machine library.
A statesmanlike state machine library.
For our policy on compatibility with Ruby and Rails versions, see COMPATIBILITY.md. Statesman is an opinionated state machine library designed to provide a robust audit trail and data integrity. It decouples the state machine logic from the underlying model and allows for easy composition with one or more model classes.
As such, the design of statesman is a little different from other state machine libraries:
To get started, just add Statesman to your Gemfile, and then run bundle:
gem 'statesman', '~> 13.0.0'First, create a state machine based on Statesman::Machine:
…Then, link it to your model:
class Order < ActiveRecord::Base
has_many :order_transitions, autosave: false
include Statesman::Adapters::ActiveRecordQueries[
transition_class: OrderTransition,
initial_state: :pending
]
def state_machine
@state_machine ||= OrderStateMachine.new(self, transition_class: OrderTransition)
end
endNext, you'll need to create a further model to represent state transitions:
class OrderTransition < ActiveRecord::Base
include Statesman::Adapters::ActiveRecordTransition
validates :to_state, inclusion: { in: OrderStateMachine.states }
belongs_to :order, inverse_of: :order_transitions
endNow, you can start working with your state machine:
…If you'd like, you can also define a template for a generic state machine, then alter classes which extend it as required:
…By default Statesman stores transition history in memory only. It can be persisted by configuring Statesman to use a different adapter. For example, for ActiveRecord within Rails:
config/initializers/statesman.rb:
Statesman.configure do
storage_adapter(Statesman::Adapters::ActiveRecord)
endGenerate the transition model:
rails g statesman:active_record_transition Order OrderTransitionYour transition class should
include Statesman::Adapters::ActiveRecordTransition if you're using the
ActiveRecord adapter.
If you're using the ActiveRecord adapter and decide not to include the default
updated_at column in your transition table, you'll need to configure the
updated_timestamp_column option on the transition class, setting it to another column
name (e.g. :updated_on) or nil.
And add an association from the parent model:
app/models/order.rb:
class Order < ActiveRecord::Base
has_many :transitions, class_name: "OrderTransition", autosave: false
# Initialize the state machine
def state_machine
@state_machine ||= OrderStateMachine.new(self, transition_class: OrderTransition,
association_name: :transitions)
end
# Optionally delegate some methods
delegate :can_transition_to?,
:current_state, :history, :last_transition, :last_transition_to,
:transition_to!, :transition_to, :in_state?, to: :state_machine
endBy default, Statesman uses serialize to store the metadata in JSON format.
It is also possible to use the PostgreSQL JSON column if you are using Rails 4
or 5. To do that
Change metadata column type in the transition model migration to json or jsonb
# Before
t.text :metadata, default: "{}"
# After (Rails 4)
t.json :metadata, default: "{}"
# After (Rails 5)
t.json :metadata, default: {}include Statesman::Adapters::ActiveRecordTransition statement from
your transition model, which would've instructed ActiveRecord to serialize the
metadata..updated_timestamp_column method on
your class and return the name of the column as a symbol, or nil if you don't want
to record an updated timestamp on transitions.storage_adapterStatesman.configure do
storage_adapter(Statesman::Adapters::ActiveRecord)
endStatesman defaults to storing transitions in memory. If you're using rails, you can instead configure it to persist transitions to the database by using the ActiveRecord adapter.
Statesman will fallback to memory unless you specify a transition_class when instantiating your state machine. This allows you to only persist transitions on certain state machines in your app.
initial_transitiondef state_machine
@state_machine ||= OrderStateMachine.new(self, transition_class: OrderTransition,
association_name: :transitions,
initial_transition: true)
endBy default Statesman does not record a transition to the initial state of the state machine.
You can configure Statesman to record a transition to the initial state, this will allow you to:
Machine.stateMachine.state(:some_state, initial: true)
Machine.state(:another_state)Define a new state and optionally mark as the initial state.
Machine.transitionMachine.transition(from: :some_state, to: :another_state)Define a transition rule. Both method parameters are required, to can also be
an array of states (.transition(from: :some_state, to: [:another_state, :some_other_state])).
Machine.guard_transitionMachine.guard_transition(from: :some_state, to: :another_state) do |object|
object.some_boolean?
endDefine a guard. to and from parameters are optional, a nil parameter means
guard all transitions. The passed block should evaluate to a boolean and must
be idempotent as it could be called many times. The guard will pass when it
evaluates to a truthy value and fail when it evaluates to a falsey value (nil or false).
Machine.before_transitionMachine.before_transition(from: :some_state, to: :another_state) do |object|
object.side_effect
endDefine a callback to run before a transition. to and from parameters are
optional, a nil parameter means run before all transitions. This callback can
have side-effects as it will only be run once immediately before the transition.
Machine.after_transitionMachine.after_transition(from: :some_state, to: :another_state) do |object, transition|
object.side_effect
endDefine a callback to run after a successful transition. to and from
parameters are optional, a nil parameter means run after all transitions. The
model object and transition object are passed as arguments to the callback.
This callback can have side-effects as it will only be run once immediately
after the transition.
If you specify after_commit: true, the callback will be executed once the
transition has been committed to the database.
Machine.after_transition_failureMachine.after_transition_failure(from: :some_state, to: :another_state) do |object, exception|
Logger.info("transition to #{exception.to} failed for #{object.id}")
endDefine a callback to run if Statesman::TransitionFailedError is raised
during the execution of transition callbacks. to and from
parameters are optional, a nil parameter means run after all transitions.
The model object, and exception are passed as arguments to the callback.
This is executed outside of the transaction wrapping other callbacks.
If using transition! the exception is re-raised after these callbacks are
executed.
Machine.after_guard_failureMachine.after_guard_failure(from: :some_state, to: :another_state) do |object, exception|
Logger.info("guard failed during transition to #{exception.to} for #{object.id}")
endDefine a callback to run if Statesman::GuardFailedError is raised
during the execution of guard callbacks. to and from
parameters are optional, a nil parameter means run after all transitions.
The model object, and exception are passed as arguments to the callback.
This is executed outside of the transaction wrapping other callbacks.
If using transition! the exception is re-raised after these callbacks are
executed.
Machine.newmy_machine = Machine.new(my_model, transition_class: MyTransitionModel)Initialize a new state machine instance. my_model is required. If using the
ActiveRecord adapter my_model should have a has_many association with
MyTransitionModel.
Machine.retry_conflictsMachine.retry_conflicts { instance.transition_to(:new_state) }Automatically retry the given block if a TransitionConflictError is raised.
If you know you want to retry a transition if it fails due to a race condition
call it from within this block. Takes an (optional) argument for the maximum
number of retry attempts (defaults to 1).
Machine.statesReturns an array of all possible state names as strings.
Machine.successorsReturns a hash of states and the states it is valid for them to transition to.
Machine.successors
{
"pending" => ["checking_out", "cancelled"],
"checking_out" => ["purchased", "cancelled"],
"purchased" => ["shipped", "failed"],
"shipped" => ["refunded"]
}Adding a state to a state machine will automatically create a constant for the value, for example:
class OrderStateMachine
include Statesman::Machine
state :pending, initial: true
state :checking_out
state :cancelled
# Constants created as a side effect of adding state
transition from: PENDING, to: [CHECKING_OUT, CANCELLED]
end
OrderStateMachine::PENDING #=> "pending"
OrderStateMachine::CHECKING_OUT # => "checking_out"Machine#current_stateReturns the current state based on existing transition objects.
Takes an optional keyword argument to force a reload of data from the
database.
e.g current_state(force_reload: true)
Machine#in_state?(:state_1, :state_2, ...)Returns true if the machine is in any of the given states.
Machine#historyReturns a sorted array of all transition objects.
Machine#last_transitionReturns the most recent transition object.
Machine#last_transition_to(:state)Returns the most recent transition object to a given state.
Machine#allowed_transitionsReturns an array of states you can transition_to from current state.
Machine#can_transition_to?(:state)Returns true if the current state can transition to the passed state and all applicable guards pass.
Machine#transition_to!(:state)Transition to the passed state, returning true on success. Raises
Statesman::GuardFailedError or Statesman::TransitionFailedError on failure.
Machine#transition_to(:state)Transition to the passed state, returning true on success. Swallows all
Statesman exceptions and returns false on failure. (NB. if your guard or
callback code throws an exception, it will not be caught.)
These errors are raised when the Machine and/or Model is initialized. A simple spec like
expecNo open issues yet, or sync has not completed.