[Bug, Fog, Large-World Origin Shift] Height Fog does not properly account for world origin shift
Author: GasimoCodesCreated May 9, 2025Updated Sep 19, 2026
Labelsbuggraphics
When the camera moves far enough for the origin to shifts, height fog gets moved too, (presumably) causing a sudden change in density.
https://github.com/user-attachments/assets/6e3ef48f-67b0-474b-ba2e-a941f7aa360e
Source: FlaxEngine/FlaxEngine