⏹ Make VR user interfaces for Three.js
7.x.x is in evaluation, check it out here https://github.com/felixmariotto/three-mesh-ui/pull/223
three-mesh-ui is a small library for building VR user interfaces. The objects it creates are three.object3Ds, usable directly in a three.js scene like any other Object3D.
It is not a framework, but a minimalist library to be used with the last version of three.js. It has no dependency but three.js.
In a normal three.js workflow, the common practice is to build user interfaces with HTML/CSS.
In immersive VR, it is impossible, therefore this library was created.
Give it a try in this jsFiddle
Using react-three-fiber ? Here is a codesandbox to get started.
npm install three-mesh-ui
:warning: It requires three as peer dependency
import ThreeMeshUI from 'three-mesh-ui'
const ThreeMeshUI = require('three-mesh-ui');
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/[email protected]/build/three.module.js",
"three-mesh-ui": "https://unpkg.com/[email protected]/build/three-mesh-ui.module.js"
}
}
</script>
<script type="module">
import * as THREE from "three";
import * as ThreeMeshUI from "three-mesh-ui";
// code goes here ...
</script>
:muscle: You can use the minified version named three-mesh-ui.module.min.js (codesandbox demo)
<script src="https://unpkg.com/[email protected]/build/three.js"></script>
<script src="https://unpkg.com/[email protected]/build/three-mesh-ui.js"></script>
<script>
/* global THREE, ThreeMeshUI */
// code goes here ...
</script>
:muscle: You can use the minified version named three-mesh-ui.min.js (codesandbox demo)
:warning: Although this would theorically allows you to build 'something', loading js libraries instead of using jsm, might restrict the global features you would have. This is true for both three and three-mesh-ui libraries.
In order to display some text with three-mesh-ui, you will need to provide font files.
You can use the two files named Roboto-msdf in this directory, or create your own font files
Here is an example of basic three-mesh-ui usage :
const container = new ThreeMeshUI.Block({
width: 1.2,
height: 0.7,
padding: 0.2,
fontFamily: './assets/Roboto-msdf.json',
fontTexture: './assets/Roboto-msdf.png',
});
//
const text = new ThreeMeshUI.Text({
content: "Some text to be displayed"
});
container.add( text );
// scene is a THREE.Scene (see three.js)
scene.add( container );
// This is typically done in the render loop :
ThreeMeshUI.update();
Are there plans to add scroll-view and input components?
VR Text update lag
Documentation: Creating your own fonts: charset is missing ß
Changing whiteSpace breaks bestFit: 'shrink'
Text align ignores width of glyph
Examples on Website have Glitchy Artifacts in WebXR / Oculus Quest 2
THREE is Not Defined
Problem with NULL data in SVGTypographicGlyph.js
Examples of a dropdown or scrollfield?
Bug in change language