Standards-compliant WebSocket client and server
Standards-compliant WebSocket client and server
This is a general-purpose WebSocket implementation extracted from the Faye project. It provides classes for easily building WebSocket servers and clients in Ruby. It does not provide a server itself, but rather makes it easy to handle WebSocket connections within an existing Rack application. It does not provide any abstraction other than the standard WebSocket API.
It also provides an abstraction for handling EventSource connections, which are one-way connections that allow the server to push data to the client. They are based on streaming HTTP responses and can be easier to access via proxies than WebSockets.
The following web servers are supported. Other servers that implement the
rack.hijack API should also work.
$ gem install faye-websocketYou can handle WebSockets on the server side by listening for requests using the
Faye::WebSocket.websocket? method, and creating a new socket for the request.
This socket object exposes the usual WebSocket methods for receiving and sending
messages. For example this is how you'd implement an echo server:
# app.rb
require 'faye/websocket'
App = lambda do |env|
if Faye::WebSocket.websocket?(env)
ws = Faye::WebSocket.new(env)
ws.on :message do |event|
ws.send(event.data)
end
ws.on :close do |event|
p [:close, event.code, event.reason]
ws = nil
end
# Return async Rack response
ws.rack_response
else
# Normal HTTP request
[200, { 'Content-Type' => 'text/plain' }, ['Hello']]
end
endNote that under certain circumstances (notably a draft-76 client connecting
through an HTTP proxy), the WebSocket handshake will not be complete after you
call Faye::WebSocket.new because the server will not have received the entire
handshake from the client yet. In this case, calls to ws.send will buffer the
message in memory until the handshake is complete, at which point any buffered
messages will be sent to the client.
If you need to detect when the WebSocket handshake is complete, you can use the
onopen event.
If the connection's protocol version supports it, you can call ws.ping() to
send a ping message and wait for the client's response. This method takes a
message string, and an optional callback that fires when a matching pong message
is received. It returns true if and only if a ping message was sent. If the
client does not support ping/pong, this method sends no data and returns
false.
ws.ping 'Mic check, one, two' do
# fires when pong is received
endThe client supports both the plain-text ws protocol and the encrypted wss
protocol, and has exactly the same interface as a socket you would use in a web
browser. On the wire it identifies itself as hybi-13.
require 'faye/websocket'
require 'eventmachine'
EM.run {
ws = Faye::WebSocket::Client.new('ws://www.example.com/')
ws.on :open do |event|
p [:open]
ws.send('Hello, world!')
end
ws.on :message do |event|
p [:message, event.data]
end
ws.on :close do |event|
p [:close, event.code, event.reason]
ws = nil
end
}The WebSocket client also lets you inspect the status and headers of the
handshake response via its status and headers methods.
To connect via a proxy, set the proxy option to the HTTP origin of the proxy,
including any authorization information and custom headers you require:
ws = Faye::WebSocket::Client.new('ws://www.example.com/', [], {
:proxy => {
:origin => 'http://username:[email protected]',
:headers => { 'User-Agent' => 'ruby' }
}
})The WebSocket protocol allows peers to select and identify the application protocol to use over the connection. On the client side, you can set which protocols the client accepts by passing a list of protocol names when you construct the socket:
ws = Faye::WebSocket::Client.new('ws://www.example.com/', ['irc', 'amqp'])On the server side, you can likewise pass in the list of protocols the server supports after the other constructor arguments:
ws = Faye::WebSocket.new(env, ['irc', 'amqp'])If the client and server agree on a protocol, both the client- and server-side
socket objects expose the selected protocol through the ws.protocol property.
faye-websocket is based on the
websocket-extensions
framework that allows extensions to be negotiated via the
Sec-WebSocket-Extensions header. To add extensions to a connection, pass an
array of extensions to the :extensions option. For example, to add
permessage-deflate:
require 'permessage_deflate'
ws = Faye::WebSocket.new(env, [], :extensions => [PermessageDeflate])Both the server- and client-side classes allow an options hash to be passed in at initialization time, for example:
ws = Faye::WebSocket.new(env, protocols, options)
ws = Faye::WebSocket::Client.new(url, protocols, options)protocols as an array of subprotocols as described above, or nil. options
is an optional hash containing any of these keys:
:extensions - an array of
websocket-extensions
compatible extensions, as described above:headers - a hash containing key-value pairs representing HTTP headers to be
sent during the handshake process:max_length - the maximum allowed size of incoming message frames, in bytes.
The default value is 2^26 - 1, or 1 byte short of 64 MiB.:ping - an integer that sets how often the WebSocket should send ping
frames, measured in seconds:tls - a hash containing key-value pairs for specifying TLS parameters.
These are passed along to EventMachine and you can find
more details hereStarting with version 0.11.0, Faye::WebSocket::Client will verify the server
certificate for wss connections. This is not the default behaviour for
EventMachine's TLS interface, and so our defaults for the :tls option are a
little different.
First, :verify_peer is enabled by default. Our implementation checks that the
chain of certificates sent by the server is trusted by your root certificates,
and that the final certificate's hostname matches the hostname in the request
URL.
By default, we use your system's root certificate store by invoking
OpenSSL::X509::Store#set_default_paths. If you want to use a different set of
root certificates, you can pass them via the :root_cert_file option, which
takes a path or an array of paths to the certificates you want to use.
ws = Faye::WebSocket::Client.new('wss://example.com/', [], :tls => {
:root_cert_file => ['path/to/certificate.pem']
})If you want to switch off certificate verification altogether, then set
:verify_peer to false.
ws = Faye::WebSocket::Client.new('wss://example.com/', [], :tls => {
:verify_peer => false
})Both the server- and client-side WebSocket objects support the following API:
on(:open) { |event| } fires when the socket connection is established.
Event has no attributes.on(:message) { |event| } fires when the socket receives a message. Event
has one attribute, data, which is either a String (for text frames) or
an Array of unsigned integers, i.e. integers in the range 0..255 (for
binary frames).on(:error) { |event| } fires when there is a protocol error due to bad
data sent by the other peer. This event is purely informational, you do not
need to implement error recovery.on(:close) { |event| } fires when either the client or the server closes
the connection. Event has two optional attributes, code and
reason, that expose the status code and message sent by the peer that
closed the connection.send(message) accepts either a String or an Array of byte-sized
integers and sends a text or binary message over the connection to the other
peer; binary data must be encoded as an Array.ping(message, &callback) sends a ping frame with an optional message and
fires the callback when a matching pong is received.close(code, reason) closes the connection, sending the given status code
and reason text, both of which are optional.version is a string containing the version of the WebSocket protocol
the connection is using.protocol is a string (which may be empty) identifying the subprotocol
the socket is using.EventSource connections provide a very similar interface, although because they
only allow the server to send data to the client, there is no onmessage API.
EventSource allows the server to push text messages to the client, where each
message has an optional event-type and ID.
# app.rb
require 'faye/websocket'
App = lambda do |env|
if Faye::EventSource.eventsource?(env)
es = Faye::EventSource.new(env)
p [:open, es.url, es.last_event_id]
# Periodically send messages
loop = EM.add_periodic_timer(1) { es.send('Hello') }
es.on :close do |event|
EM.cancel_timer(loop)
es = nil
end
# Return async Rack response
es.rack_response
else
# Normal HTTP request
[200, { 'Content-Type' => 'text/plain' }, ['Hello']]
end
endThe send method takes two optional parameters, :event and :id. The default
event-type is 'message' with no ID. For example, to send a notification
event with ID 99:
es.send('Breaking News!', :event => 'notification', :id => '99')The EventSource object exposes the following properties:
url is a string containing the URL the client used to create the
EventSource.last_event_id is a string containing the last event ID received by the
client. You can use this when the client reconnects after a dropped connection
to determine which messages need resending.When you initialize an EventSource with Faye::EventSource.new, you can pass
configuration options after the env parameter. Available options are:
:headers is a hash containing custom headers to be set on the
EventSource response.:retry is a number that tells the client how long (in seconds) it should
wait after a dropped connection before attempting to reconnect.:ping is a number that tells the server how often (in seconds) to send
'ping' packets to the client to keep the connection open, to defeat timeouts
set by proxies. The client will ignore these messages.For example, this creates a connection that allows access from any origin, pings every 15 seconds and is retryable every 10 seconds if the connection is broken:
es = Faye::EventSource.new(es,
:headers => { 'Access-Control-Allow-Origin' => '*' },
:ping => 15,
:retry => 10
)You can send a ping message at any time by calling es.ping. Unlike WebSocket
the client does not send a response to this; it is merely to send some data over
the wire to keep the connection alive.
The following describes how to run a WebSocket application using all our supported web servers.
If you use Thi
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