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faye-websocket-ruby

> 编程语言
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Standards-compliant WebSocket client and server

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Standards-compliant WebSocket client and server

faye-websocket

This is a general-purpose WebSocket implementation extracted from the Faye project. It provides classes for easily building WebSocket servers and clients in Ruby. It does not provide a server itself, but rather makes it easy to handle WebSocket connections within an existing Rack application. It does not provide any abstraction other than the standard WebSocket API.

It also provides an abstraction for handling EventSource connections, which are one-way connections that allow the server to push data to the client. They are based on streaming HTTP responses and can be easier to access via proxies than WebSockets.

The following web servers are supported. Other servers that implement the rack.hijack API should also work.

  • Goliath
  • Phusion Passenger >= 4.0 with nginx >= 1.4
  • Puma >= 2.0
  • Rainbows
  • Thin

Installation

$ gem install faye-websocket

Handling WebSocket connections in Rack

You can handle WebSockets on the server side by listening for requests using the Faye::WebSocket.websocket? method, and creating a new socket for the request. This socket object exposes the usual WebSocket methods for receiving and sending messages. For example this is how you'd implement an echo server:

ruby
# app.rb
require 'faye/websocket'

App = lambda do |env|
  if Faye::WebSocket.websocket?(env)
    ws = Faye::WebSocket.new(env)

    ws.on :message do |event|
      ws.send(event.data)
    end

    ws.on :close do |event|
      p [:close, event.code, event.reason]
      ws = nil
    end

    # Return async Rack response
    ws.rack_response

  else
    # Normal HTTP request
    [200, { 'Content-Type' => 'text/plain' }, ['Hello']]
  end
end

Note that under certain circumstances (notably a draft-76 client connecting through an HTTP proxy), the WebSocket handshake will not be complete after you call Faye::WebSocket.new because the server will not have received the entire handshake from the client yet. In this case, calls to ws.send will buffer the message in memory until the handshake is complete, at which point any buffered messages will be sent to the client.

If you need to detect when the WebSocket handshake is complete, you can use the onopen event.

If the connection's protocol version supports it, you can call ws.ping() to send a ping message and wait for the client's response. This method takes a message string, and an optional callback that fires when a matching pong message is received. It returns true if and only if a ping message was sent. If the client does not support ping/pong, this method sends no data and returns false.

ruby
ws.ping 'Mic check, one, two' do
  # fires when pong is received
end

Using the WebSocket client

The client supports both the plain-text ws protocol and the encrypted wss protocol, and has exactly the same interface as a socket you would use in a web browser. On the wire it identifies itself as hybi-13.

ruby
require 'faye/websocket'
require 'eventmachine'

EM.run {
  ws = Faye::WebSocket::Client.new('ws://www.example.com/')

  ws.on :open do |event|
    p [:open]
    ws.send('Hello, world!')
  end

  ws.on :message do |event|
    p [:message, event.data]
  end

  ws.on :close do |event|
    p [:close, event.code, event.reason]
    ws = nil
  end
}

The WebSocket client also lets you inspect the status and headers of the handshake response via its status and headers methods.

To connect via a proxy, set the proxy option to the HTTP origin of the proxy, including any authorization information and custom headers you require:

rb
ws = Faye::WebSocket::Client.new('ws://www.example.com/', [], {
  :proxy => {
    :origin  => 'http://username:[email protected]',
    :headers => { 'User-Agent' => 'ruby' }
  }
})

Subprotocol negotiation

The WebSocket protocol allows peers to select and identify the application protocol to use over the connection. On the client side, you can set which protocols the client accepts by passing a list of protocol names when you construct the socket:

ruby
ws = Faye::WebSocket::Client.new('ws://www.example.com/', ['irc', 'amqp'])

On the server side, you can likewise pass in the list of protocols the server supports after the other constructor arguments:

ruby
ws = Faye::WebSocket.new(env, ['irc', 'amqp'])

If the client and server agree on a protocol, both the client- and server-side socket objects expose the selected protocol through the ws.protocol property.

Protocol extensions

faye-websocket is based on the websocket-extensions framework that allows extensions to be negotiated via the Sec-WebSocket-Extensions header. To add extensions to a connection, pass an array of extensions to the :extensions option. For example, to add permessage-deflate:

rb
require 'permessage_deflate'

ws = Faye::WebSocket.new(env, [], :extensions => [PermessageDeflate])

Initialization options

Both the server- and client-side classes allow an options hash to be passed in at initialization time, for example:

ruby
ws = Faye::WebSocket.new(env, protocols, options)
ws = Faye::WebSocket::Client.new(url, protocols, options)

protocols as an array of subprotocols as described above, or nil. options is an optional hash containing any of these keys:

  • :extensions - an array of websocket-extensions compatible extensions, as described above
  • :headers - a hash containing key-value pairs representing HTTP headers to be sent during the handshake process
  • :max_length - the maximum allowed size of incoming message frames, in bytes. The default value is 2^26 - 1, or 1 byte short of 64 MiB.
  • :ping - an integer that sets how often the WebSocket should send ping frames, measured in seconds
  • :tls - a hash containing key-value pairs for specifying TLS parameters. These are passed along to EventMachine and you can find more details here

Secure sockets

Starting with version 0.11.0, Faye::WebSocket::Client will verify the server certificate for wss connections. This is not the default behaviour for EventMachine's TLS interface, and so our defaults for the :tls option are a little different.

First, :verify_peer is enabled by default. Our implementation checks that the chain of certificates sent by the server is trusted by your root certificates, and that the final certificate's hostname matches the hostname in the request URL.

By default, we use your system's root certificate store by invoking OpenSSL::X509::Store#set_default_paths. If you want to use a different set of root certificates, you can pass them via the :root_cert_file option, which takes a path or an array of paths to the certificates you want to use.

ruby
ws = Faye::WebSocket::Client.new('wss://example.com/', [], :tls => {
  :root_cert_file => ['path/to/certificate.pem']
})

If you want to switch off certificate verification altogether, then set :verify_peer to false.

ruby
ws = Faye::WebSocket::Client.new('wss://example.com/', [], :tls => {
  :verify_peer => false
})

WebSocket API

Both the server- and client-side WebSocket objects support the following API:

  • on(:open) { |event| } fires when the socket connection is established. Event has no attributes.
  • on(:message) { |event| } fires when the socket receives a message. Event has one attribute, data, which is either a String (for text frames) or an Array of unsigned integers, i.e. integers in the range 0..255 (for binary frames).
  • on(:error) { |event| } fires when there is a protocol error due to bad data sent by the other peer. This event is purely informational, you do not need to implement error recovery.
  • on(:close) { |event| } fires when either the client or the server closes the connection. Event has two optional attributes, code and reason, that expose the status code and message sent by the peer that closed the connection.
  • send(message) accepts either a String or an Array of byte-sized integers and sends a text or binary message over the connection to the other peer; binary data must be encoded as an Array.
  • ping(message, &callback) sends a ping frame with an optional message and fires the callback when a matching pong is received.
  • close(code, reason) closes the connection, sending the given status code and reason text, both of which are optional.
  • version is a string containing the version of the WebSocket protocol the connection is using.
  • protocol is a string (which may be empty) identifying the subprotocol the socket is using.

Handling EventSource connections in Rack

EventSource connections provide a very similar interface, although because they only allow the server to send data to the client, there is no onmessage API. EventSource allows the server to push text messages to the client, where each message has an optional event-type and ID.

ruby
# app.rb
require 'faye/websocket'

App = lambda do |env|
  if Faye::EventSource.eventsource?(env)
    es = Faye::EventSource.new(env)
    p [:open, es.url, es.last_event_id]

    # Periodically send messages
    loop = EM.add_periodic_timer(1) { es.send('Hello') }

    es.on :close do |event|
      EM.cancel_timer(loop)
      es = nil
    end

    # Return async Rack response
    es.rack_response

  else
    # Normal HTTP request
    [200, { 'Content-Type' => 'text/plain' }, ['Hello']]
  end
end

The send method takes two optional parameters, :event and :id. The default event-type is 'message' with no ID. For example, to send a notification event with ID 99:

ruby
es.send('Breaking News!', :event => 'notification', :id => '99')

The EventSource object exposes the following properties:

  • url is a string containing the URL the client used to create the EventSource.
  • last_event_id is a string containing the last event ID received by the client. You can use this when the client reconnects after a dropped connection to determine which messages need resending.

When you initialize an EventSource with Faye::EventSource.new, you can pass configuration options after the env parameter. Available options are:

  • :headers is a hash containing custom headers to be set on the EventSource response.
  • :retry is a number that tells the client how long (in seconds) it should wait after a dropped connection before attempting to reconnect.
  • :ping is a number that tells the server how often (in seconds) to send 'ping' packets to the client to keep the connection open, to defeat timeouts set by proxies. The client will ignore these messages.

For example, this creates a connection that allows access from any origin, pings every 15 seconds and is retryable every 10 seconds if the connection is broken:

ruby
es = Faye::EventSource.new(es,
  :headers => { 'Access-Control-Allow-Origin' => '*' },
  :ping    => 15,
  :retry   => 10
)

You can send a ping message at any time by calling es.ping. Unlike WebSocket the client does not send a response to this; it is merely to send some data over the wire to keep the connection alive.

Running your socket application

The following describes how to run a WebSocket application using all our supported web servers.

Running the app with Thin

If you use Thi

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category编程语言
PricingOpen source

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