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exiv2

> 开发工具
Open source

Image metadata library and tools

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About

Image metadata library and tools

Welcome to Exiv2

Exiv2 is a C++ library and a command-line utility to read, write, delete and modify Exif, IPTC, XMP and ICC image metadata.

Exiv2 Resource Location
Releases and Documentation
Prereleases:
Project Resources
License (GPLv2)
CMake Downloads https://exiv2.org
https://pre-release.exiv2.org
https://github.com/Exiv2/exiv2
COPYING
https://cmake.org/download/
README.md
README-CONAN.md
README-SAMPLES.md User Manual. This document
Conan User Manual click here
Sample Code Manual. click here

The file ReadMe.txt in a build bundle describes how to install the library on the platform. ReadMe.txt also documents how to compile and link code on the platform.

TABLE OF CONTENTS

  • Welcome to Exiv2
  • Building, Installing, Using and Uninstalling Exiv2
    • Build, Install, Use and Uninstall Exiv2 on a UNIX-like system
    • Build and Install Exiv2 with Visual Studio
    • Configure the project with CMake presets
    • Build Options
    • Dependencies
    • Building and linking your code with Exiv2
    • Consuming Exiv2 with CMake
    • Using pkg-config to compile and link your code with Exiv2
    • Localisation
    • Building Exiv2 Documentation
    • Building Exiv2 Tag Webpages
    • Building Exiv2 Packages
    • Debugging Exiv2
    • Building Exiv2 with Clang and other build chains
    • Building Exiv2 with ccache
    • Thread Safety
    • Library Initialisation and Cleanup
    • Cross Platform Build and Test on Linux for MinGW
    • Static and Shared Libraries
    • Support for BMFF files (e.g., CR3, HEIF, HEIC, AVIF, and JPEG XL)
  • License and Support
    • License
    • Support
  • Test Suite
    • Exiv2 Environment Variables
    • Running tests on a UNIX-like system
    • Running tests on Visual Studio builds
    • Unit Tests
    • Bugfix Tests
    • Fuzzing
      • OSS-Fuzz
  • Platform Notes
    • Linux
    • macOS
    • MinGW/msys2
    • Cygwin
    • Visual Studio
    • Unix

TOC

Building, Installing, Using and Uninstalling Exiv2

You need CMake to configure the Exiv2 project, any C++ compiler implementing the C++ 20 standard and the associated tool chain.

Build, Install, Use Exiv2 on a UNIX-like system

$ cd ~/gnu/github/exiv2                          # Location of the project code
$ cmake -S . -B build -DCMAKE_BUILD_TYPE=Release # Configure the project with CMake
$ cmake --build build                            # Compile the project
$ ctest --test-dir build --verbose               # Run tests
$ sudo cmake --install build                     # Run the install target (install library, public headers, application and CMake files)

This will install the library into the "standard locations". The library will be installed in /usr/local/lib, executables (including the exiv2 command-line program) in /usr/local/bin/ and header files in /usr/local/include/exiv2. The target directory for the installation can be modified by using the CMake option -DCMAKE_INSTALL_PREFIX.

CMake analyzes the project configuration from the source code directory and generates files into the build directory. It generates the project/solution/makefiles required to build the exiv2 library and command line application (and optionally sample applications and test runners). CMake also creates the files exv_conf.h and exiv2lib_export.h which contain compiler directives about the build options you have chosen and the availability of libraries on your machine.

Using the exiv2 command-line program

To execute the exiv2 command line program, you should update your path to search /usr/local/bin/

$ export PATH="/usr/local/bin:$PATH"

You will also need to locate libexiv2 at run time:

$ export LD_LIBRARY_PATH="/usr/local/lib:$LD_LIBRARY_PATH"      # Linux, Cygwin, MinGW/msys2
$ export DYLD_LIBRARY_PATH="/usr/local/lib:$DYLD_LIBRARY_PATH"  # macOS

Uninstall

I don't know why anybody would uninstall Exiv2.

$ cd ~/gnu/github/exiv2  # location of the project code
$ cmake --build build --target uninstall

These commands will run the uninstall target and remove all the files which were installed by the install target. Note that this mechanism is not perfect and it is not able to remove the sub-directories created in the installation path.

TOC

Build and Install Exiv2 with Visual Studio

We recommend to use conan to download the Exiv2 external dependencies on Windows. On other platforms (macOS, Linux and others), traditionally the platform package managers have been used. However, conan can be used in any platform/architecture to bring the project dependencies. These are discussed at Platform Notes. The options to configure and compile the project using Visual Studio are similar to UNIX like systems. See README-CONAN for more information about Conan.

When you build, you may install with the following command.

> cmake --install build

This will create and copy the exiv2 build artefacts to %ProgramFiles%/exiv2. To be able to run the exiv2 command line application from any terminal you should modify your path to include %ProgramFiles%/exiv2/bin.

TOC

Configure the project with the CMake presets

CMake presets (see documentation here) were added recently to the project to ease the CMake configuration process for typical configurations. The presets are defined in the file CMakePresets.json and they can be used from the terminal or interpreted by different IDEs. Please note that one needs to use a recent version of CMake (>= 3.21) supporting the presets feature.

One can list the available presets using the --list-presets option:

# Running the command from a Windows terminal
$ cmake --list-presets
Available configure presets:

  "msvc"        - Visual Studio cl toolchain (also usable from VS Code)
  "win-debug"   - Windows Debug with configured architecture
  "win-release" - Windows Release with configured architecture

# Running the command from a Linux terminal
$ cmake --list-presets
Available configure presets:

  "linux-debug"   - Linux Debug with default architecture
  "linux-release" - Linux Release with default architecture

The project configuration with a specific preset can be chosen with the CMake --preset option. For example:

$ cmake --preset linux-release

Note that the usage of CMake presets allow the project contributors to use the same set of options easily in different environments (using terminal, IDEs or CI).

TOC

Build options

There are two groups of CMake options which are relevant to the project: global CMake options and project specific ones. Here are some of the global options which are particularly useful:

Options Purpose (default)
CMAKE_INSTALL_PREFIX
CMAKE_BUILD_TYPE
BUILD_SHARED_LIBS Where to install on your computer (/usr/local)
Type of build (Release) See: Debugging Exiv2
Build exiv2lib as SHARED or STATIC

Options defined at exiv2/CMakeLists.txt include:

…

Using the command-line, these variables can be set/updated using the option -D:

$ cmake -DBUILD_SHARED_LIBS=ON -DEXIV2_ENABLE_NLS=OFF

TOC

Dependencies

The following Exiv2 features require external libraries:

Feature Package Default To change default Availability
PNG image support zlib ON -DEXIV2_ENABLE_PNG=OFF https://zlib.net/
XMP support expat ON -DEXIV2_ENABLE_XMP=OFF https://libexpat.github.io/
Use Expat 2.2.6 and later
Natural language system gettext OFF -DEXIV2_ENABLE_NLS=ON https://www.gnu.org/software/gettext/
JPEG XL brob support brotli ON -DEXIV2_ENABLE_BROTLI=OFF https://github.com/google/brotli
Character set conversion libiconv Disabled for Visual Studio.
Linked when installed on UNIX like platforms. https://www.gnu.org/software/libiconv/

On UNIX systems, you may install the dependencies using the distribution's package management system. Install the development package of a dependency to install the header files and libraries required to build Exiv2. The script ci/install_dependencies.sh is used to setup the CI images on which we build and test Exiv2. You may find that helpful in setting up your platform dependencies.

Natural language system is discussed in more detail here: Localisation

Notes about different platforms are included here: Platform Notes

You may choose to install dependences with conan. This is supported on all platforms and is especially useful for users of Visual Studio. See README-CONAN for more information.

Libiconv

The library libiconv is used to perform character set encoding in the tags Exif.Photo.UserComment, Exif.GPSInfo.GPSProcessingMethod and Exif.GPSInfo.GPSAreaInformation. This is documented in the exiv2 man page.

CMake will detect libiconv of all UNIX like systems including Linux, macOS, UNIX, Cygwin64 and MinGW/msys2. If you have installed libiconv on your machine, Exiv2 will link and use it.

The library libiconv is a GNU library and we do not recommend using libiconv with Exiv2 when building with Visual Studio.

TOC

Building and linking your code with Exiv2

There are detailed platform notes about compiling and linking in releasenotes/{platform}/ReadMe.txt

where platform: { CYGWIN | Darwin | Linux | MinGW | msvc | Unix }

In general you need to do the following:

  1. Application code should be written in at least C++14 and include exiv2 headers:
#include 
  1. Compile your C++ code with the directive: -I/usr/local/include

  2. Link your code with libexiv2 using the linker options: -lexiv2 and -L/usr/local/lib

The following is a typical command to build and link with libexiv2:

$ g++ -std=c++20 myprog.cpp -o myprog -I/usr/local/include -L/usr/local/lib -lexiv2

TOC

Consuming Exiv2 with CMake

When exiv2 is installed, the files required to consume Exiv2 with CMake are installed in ${CMAKE_INSTALL_PREFIX}/lib/cmake/exiv2

You can build samples/exifprint.cpp as follows:

$ cd 
$ mkdir exifprint
$ cd    exifprint
$ cat - > CMakeLists.txt 

## Using pkg-config to compile and link your code with Exiv2

When exiv2 is installed, the file exiv2.pc used by pkg-config is installed in `${CMAKE_INSTALL_PREFIX}/lib/pkgconfig`  You will need to set the following in your environment:

```bash
$ export PKG_CONFIG_PATH="/usr/local/lib/

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C++cliexifexif-interfaceexif-metadata

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> Details

PublishedAug 1, 2026
UpdatedSep 17, 2026
Category开发工具
PricingOpen source

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