Automap rendering generates inconsistent corners depending on direction of lines
Author: julealgonCreated May 16, 2021Updated Jul 26, 2026
Labelsbug
Important information Windows 10 latest master / did you download a release or did you compile yourself?
Describe When rendering doors on the automap, the rendered "square" is inconsistent: one of the corners is "rounder" than the rest, giving the overall square a weird appearance. The effect can be seen on mostly any automap zoom level so it appears to be an inconsistency on the rendering logic,
I noticed this same behavior seems to happen on all such corners, regardless if they are for doors, pillars, or even wall corners.
To Reproduce Steps to reproduce the behavior:
- Open automap
- Check corner rendering inconsistency
Expected behavior
The edges should be rendered equally regardless of direction:

Screenshots

Source: diasurgical/DevilutionX