#1679·devilution

Fix variable order

Author: ghostCreated Sep 18, 2019Updated Oct 5, 2022

Diddo of #1677 except for variables instead of functions. These will be a bit more tricky, but we still have both the PSX/MAC to help. The demo release is scrambled.

Fixing these will help get global offsets to line up:

  • appfat.cpp
  • automap.cpp
  • capture.cpp
  • codec.cpp
  • control.cpp
  • cursor.cpp
  • dead.cpp
  • debug.cpp
  • diablo.cpp
  • doom.cpp
  • drlg_l1.cpp
  • drlg_l2.cpp
  • drlg_l3.cpp
  • drlg_l4.cpp
  • dthread.cpp
  • dx.cpp
  • effects.cpp
  • encrypt.cpp
  • engine.cpp
  • error.cpp
  • fault.cpp
  • gamemenu.cpp
  • gendung.cpp [hellfire #1959]
  • gmenu.cpp
  • help.cpp
  • init.cpp
  • interfac.cpp
  • inv.cpp
  • items.cpp
  • lighting.cpp
  • loadsave.cpp
  • logging.cpp
  • mainmenu.cpp
  • minitext.cpp
  • missiles.cpp
  • monster.cpp
  • movie.cpp
  • mpqapi.cpp
  • msg.cpp
  • msgcmd.cpp
  • multi.cpp
  • nthread.cpp
  • objects.cpp
  • pack.cpp
  • palette.cpp
  • path.cpp
  • pfile.cpp
  • player.cpp
  • plrmsg.cpp
  • portal.cpp
  • quests.cpp
  • render.cpp
  • restrict.cpp
  • scrollrt.cpp
  • setmaps.cpp
  • sha.cpp
  • sound.cpp
  • spells.cpp
  • stores.cpp
  • sync.cpp
  • themes.cpp
  • tmsg.cpp
  • town.cpp
  • towners.cpp
  • track.cpp
  • trigs.cpp
  • wave.cpp