#1404·devilution

monster.cpp

Author: AJenboCreated Aug 29, 2019Updated Jan 16, 2021
  • InitMonsterTRN
  • InitLevelMonsters
  • AddMonsterType
  • GetLevelMTypes
  • InitMonsterGFX #1738
  • ClearMVars
  • InitMonster
  • ClrAllMonsters
  • MonstPlace
  • monster_some_crypt #1895
  • PlaceMonster #1808
  • PlaceUniqueMonst #1896
  • PlaceQuestMonsters #1897
  • PlaceGroup
  • LoadDiabMonsts
  • InitMonsters
  • PlaceUniques
  • SetMapMonsters #2152
  • DeleteMonster
  • AddMonster
  • monster_43C785 #1988
  • NewMonsterAnim
  • M_Ranged
  • M_Talker
  • M_Enemy
  • M_GetDir
  • M_CheckEFlag #1577
  • M_StartStand
  • M_StartDelay
  • M_StartSpStand
  • M_StartWalk
  • M_StartWalk2 #1659
  • M_StartWalk3 #1660
  • M_StartAttack
  • M_StartRAttack
  • M_StartRSpAttack
  • M_StartSpAttack
  • M_StartEat
  • M_ClearSquares #1578
  • M_GetKnockback #1579
  • M_StartHit
  • M_DiabloDeath #2147
  • monster_item_43D4E1
  • M2MStartHit
  • MonstStartKill
  • M2MStartKill
  • M_StartKill #1580
  • M_SyncStartKill #1581
  • M_StartFadein #1582
  • M_StartFadeout #1583
  • M_StartHeal #1584
  • M_ChangeLightOffset #1809
  • M_DoStand #1585
  • M_DoWalk #2147
  • M_DoWalk2 #2147
  • M_DoWalk3 #2147
  • M_TryM2MHit
  • M_TryH2HHit #2205
  • M_DoAttack #2152
  • M_DoRAttack #2152
  • M_DoRSpAttack #2152
  • M_DoSAttack #2152
  • M_DoFadein #2152
  • M_DoFadeout #2152
  • M_DoHeal #2152
  • M_DoTalk #2152
  • M_Teleport
  • M_DoGotHit #2152
  • M_UpdateLeader #2152
  • DoEnding
  • PrepDoEnding
  • M_DoDeath #1759
  • M_DoSpStand #1758
  • M_DoDelay #2147
  • M_DoStone #2147
  • M_WalkDir #2147
  • GroupUnity #2147
  • M_CallWalk
  • M_PathWalk #2147
  • M_CallWalk2
  • M_DumbWalk
  • M_RoundWalk #2147
  • MAI_Zombie #2147
  • MAI_SkelSd #2147
  • MAI_Path #2147
  • MAI_Snake
  • MAI_Bat #2147
  • MAI_SkelBow #2147
  • MAI_Fat #2147
  • MAI_Sneak #2147
  • MAI_Fireman #2147
  • MAI_Fallen #2147
  • MAI_Cleaver #2147
  • MAI_Round #2147
  • MAI_GoatMc
  • MAI_Ranged #1760
  • MAI_GoatBow
  • MAI_Succ
  • mai_ranged_441649 (MAI_Lich)
  • mai_ranged_441654 (MAP_Archlich)
  • mai_ranged_44165F (MAI_Psychorb)
  • mai_ranged_44166A (MAI_Necromorb)
  • MAI_AcidUniq
  • mai_ranged_441680 (MAI_Firebat)
  • mai_ranged_44168B (MAI_Torchant)
  • MAI_Scav
  • MAI_Garg
  • MAI_RoundRanged
  • MAI_Magma
  • MAI_Storm
  • mai_roundranged_441EA0 (MAI_Bonedemon)
  • MAI_Acid
  • MAI_Diablo
  • MAI_RR2
  • MAI_Mega
  • MAI_Golum
  • MAI_SkelKing
  • MAI_Rhino
  • mai_horkdemon (MAI_Unused/MAI_Hellbat)
  • MAI_Counselor
  • MAI_Garbud #1756
  • MAI_Zhar
  • MAI_SnotSpil
  • MAI_Lazurus
  • MAI_Lazhelp
  • MAI_Lachdanan #1755
  • MAI_Warlord #1754
  • DeleteMonsterList
  • ProcessMonsters #1681
  • FreeMonsters
  • DirOK
  • PosOkMissile
  • CheckNoSolid
  • LineClearF
  • LineClear
  • LineClearF1
  • SyncMonsterAnim #2159
  • M_FallenFear
  • PrintMonstHistory
  • PrintUniqueHistory
  • MissToMonst
  • PosOkMonst
  • monster_posok #1987
  • PosOkMonst2
  • PosOkMonst3
  • IsSkel
  • IsGoat
  • M_SpawnSkel
  • ActivateSpawn
  • SpawnSkeleton
  • PreSpawnSkeleton #1753
  • TalktoMonster #1899
  • SpawnGolum
  • CanTalkToMonst #1898
  • CheckMonsterHit
  • encode_enemy #1761
  • decode_enemy