[Question] Yield FixedUpdate And Update
Author: stnawCreated Sep 15, 2025Updated Apr 9, 2026
Why is it that when setting FixedUpdate and Update to different frame rates, the execution time of await UniTask.Yield(PlayerLoopTiming.FixedUpdate) and await UniTask.Yield(PlayerLoopTiming.Update) is the same? It seems to rely on the Update frame rate.
Source: Cysharp/UniTask