Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.
Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.
URP Sample Buffer node to obtain Blit Source._BlitTexture for source. Refer to https://www.cyanilux.com/faq/#fullscreen-shader (FragBlit there samples _BlitTexture for you)_BlitTexture._InverseView matrix has also been removed (but shouldn't be needed as matrices aren't overriden with Blitter API, and Fullscreen Graph reconstructs world positions for you when using Position node anyway)https://github.com/Cyanilux/URP_BlitRenderFeature.gitNo open issues yet, or sync has not completed.