A multi-threaded GOAP system for Unity
A robust, multi-threaded Goal Oriented Action Planning (GOAP) system designed for Unity, empowering developers to create complex AI behaviors with ease.
This library, a successor to the one used in Basher Beatdown, brings enhanced performance and flexibility to game AI development.
ScriptableObjects and code-based configurations.Integrate GOAP into your Unity project using one of the following methods:
https://github.com/crashkonijn/GOAP.git?path=/Package#3.1.2
OpenUPM: Install through OpenUPM.
Unity Asset Store: Available on the Unity Asset Store.
Visualize your GOAP nodes and their interactions with our intuitive Node Viewer.
Package/Documentation folder or visit goap.crashkonijn.com.If you'd like to sponsor the project, this can be done through my GitHub Sponsor page or by buying the Support Edition on the Unity Asset Store.
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