cocos-engine · Issues· 1001 open
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- #18970
安卓原生, 延迟激活子节点的渲染组件时, 节点上的透明度无法发挥作用.
BugNeeds TriageUpdated Sep 17, 2026 - #19107
3.8.7使用Jenkins命令行构建项目时资源meta文件会被修改导致无法找到资源
BugNeeds TriageUpdated Sep 16, 2026 - #18923
[Spine] 3.8.7 setSlotTexture会让所有bone的active变为true
BugNeeds TriageUpdated Sep 16, 2026 - #17085
[性能优化] 希望将 `batcher-2d.ts`文件中的 `walk` 方法改为非递归.
Feature RequestNeeds TriageUpdated Sep 9, 2026 - #17612
无论 node.active 是否为 true , invalidateChildren 总是会被执行, 导致性能出现问题.
BugNeeds TriageUpdated Sep 9, 2026 - #19217
cocos 3.8.8 模拟器使用spine4.2
BugNeeds TriageUpdated Aug 28, 2026 - #17394
希望提供一个通过 spriteFrame 获得 cc.Texture2D 的API
Feature RequestNeeds TriageUpdated Aug 26, 2026 - #14868
The graphics component supports the opacity property of nodes
Feature RequestNeeds TriageUpdated Aug 26, 2026 - #19127
spine帧事件setEventListener回调有时候没执行
BugNeeds TriageUpdated Aug 26, 2026 - #17917
[Web/Native] ParticleSystem2D & Graphics should be affected by UIOpacity.
Feature RequestNeeds TriageUpdated Aug 26, 2026 - #19199
3d粒子添加uiMeshRender在ui上渲染,粒子的层级并不能按粒子在节点树的层级排序,忽高忽低层级错乱
BugNeeds TriageUpdated Aug 25, 2026 - #18949
3.8.7 UIRender组装数据接口postUpdateAssembler问题
BugNeeds TriageUpdated Aug 24, 2026 - #18905
[BUG] sprite-frame 的 unbiasUV 计算方式有误 .
BugNeeds TriageUpdated Aug 24, 2026 - #18873
Spine Skeleton rendering full opacity under parent with 0 opacity
BugNeeds TriageUpdated Aug 21, 2026 - #19208
3d骨骼挂点上节点,再动画编辑器里运行时节点不会跟随挂点运动,希望能修复
BugNeeds TriageUpdated Aug 20, 2026