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cocos-engine · Issues· 1001 open

Open on GitHub

Locally synced open issues (discussions stay on GitHub)

  • #18970

    安卓原生, 延迟激活子节点的渲染组件时, 节点上的透明度无法发挥作用.

    BugNeeds TriageUpdated Sep 17, 2026
  • #19107

    3.8.7使用Jenkins命令行构建项目时资源meta文件会被修改导致无法找到资源

    BugNeeds TriageUpdated Sep 16, 2026
  • #18923

    [Spine] 3.8.7 setSlotTexture会让所有bone的active变为true

    BugNeeds TriageUpdated Sep 16, 2026
  • #17085

    [性能优化] 希望将 `batcher-2d.ts`文件中的 `walk` 方法改为非递归.

    Feature RequestNeeds TriageUpdated Sep 9, 2026
  • #17612

    无论 node.active 是否为 true , invalidateChildren 总是会被执行, 导致性能出现问题.

    BugNeeds TriageUpdated Sep 9, 2026
  • #19217

    cocos 3.8.8 模拟器使用spine4.2

    BugNeeds TriageUpdated Aug 28, 2026
  • #17394

    希望提供一个通过 spriteFrame 获得 cc.Texture2D 的API

    Feature RequestNeeds TriageUpdated Aug 26, 2026
  • #14868

    The graphics component supports the opacity property of nodes

    Feature RequestNeeds TriageUpdated Aug 26, 2026
  • #19127

    spine帧事件setEventListener回调有时候没执行

    BugNeeds TriageUpdated Aug 26, 2026
  • #17917

    [Web/Native] ParticleSystem2D & Graphics should be affected by UIOpacity.

    Feature RequestNeeds TriageUpdated Aug 26, 2026
  • #19199

    3d粒子添加uiMeshRender在ui上渲染,粒子的层级并不能按粒子在节点树的层级排序,忽高忽低层级错乱

    BugNeeds TriageUpdated Aug 25, 2026
  • #18949

    3.8.7 UIRender组装数据接口postUpdateAssembler问题

    BugNeeds TriageUpdated Aug 24, 2026
  • #18905

    [BUG] sprite-frame 的 unbiasUV 计算方式有误 .

    BugNeeds TriageUpdated Aug 24, 2026
  • #18873

    Spine Skeleton rendering full opacity under parent with 0 opacity

    BugNeeds TriageUpdated Aug 21, 2026
  • #19208

    3d骨骼挂点上节点,再动画编辑器里运行时节点不会跟随挂点运动,希望能修复

    BugNeeds TriageUpdated Aug 20, 2026