Weird "double" jumping in Platformer scene
Author: kizunanonCreated Sep 5, 2026Updated Sep 6, 2026
Labelsbug
When "Jump hold frames" parameter is high enough, it is possible to make a second jump that goes 1-2 screens high, even with extra features like Double Jump removed and very low "Jump velocity"
Steps to reproduce the behavior:
- Create any platformer scene (even the one in Sample project will do)
- Change "Jump hold frames" to at least 10-20 (it is possible but way harder to reproduce with lower number, maybe possible with default 1 but hard to confirm)
- In-game try to make a fast double jump
Observe character fly up to the sky during said "double jump". With even higher "Jump hold frames" the regular jump becomes higher and floatier but the height and behavior of the "buggy double jump" stays the same
Platform:
- OS: Windows 7, 10
- App version 4.3.2
Source: chrismaltby/gb-studio