Platform Player not Flipping Direction when Climbing
Describe the bug I'm currently working on a platformer where the player can fire projectiles. When climbing, the player should be able to face left or right, and fire in said direction with the corresponding animation facing the correct direction. Despite having the "Flip 'Right' To Create 'Left' Facing Frames" option checked on the Climbing animation in my shooting state, the player's animation will only face right, even when shooting left.
To Reproduce Steps to reproduce the behavior:
- Create a Platformer Scene with a ladder to climb (and corresponding animations)
- In settings, ensure the feature for Ladders is enabled, with "Allow Walk Off Ladder" disabled
- Ensure the Player's Climbing animation has "Flip 'Right' To Create 'Left' Facing Frames" checked
- When playing, press left or right to change the direction of the player while climbing the ladder. The player will not visibly change direction (though having a variable store the player's direction can prove they are facing left or right).
Expected behavior The player's climbing animation should obey the "flipping" rule checked for the sprite while on a ladder if checked.
Platform (please complete the following information):
- OS: Windows 10 x64
- GB studio 4.2.2
Additional context Add any other context about the problem here.
Source: chrismaltby/gb-studio