Solari tracking issue
Author: JMS55Created Jul 19, 2025Updated Sep 17, 2026
LabelsA-Rendering
This is the tentative list of missing features/experimental ideas for Solari raytraced lighting.
Features:
- PointLight, SpotLight, and RectLight
- Transparent and alpha masked materials
- Skinned and morphed meshes
- Compute-shader/GPU authored meshes
- Visibility component support
- Decal support?
- Custom materials
- Depth of field support
- Docs
Quality:
- Light Sampling
- Many local lights via NEE-AT or MegaLights
- Separate local vs global light lists
- Use EnvironmentMapLight in NEE, sample different mip levels
- Some kind of path guiding based on the world cache
- World Cache takes too long to go dark when lights turn off
Performance:
- Quarter res GI (stop tracing after NEE for some pixels)
- Path regularization
- Async compute BLAS/TLAS build (overlapped with primary view raster)
- Mipmaps
- LOD support for far away meshes
- Packed vertex formats and 16-bit BLAS
Source: bevyengine/bevy